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[WIP] Inf_Garage
Soldat Forums - Soldat Maps & Map Making - Mapping Ideas / Discussions
Deleted User
June 14, 2005, 8:03 pm
Hey,Garage is my first try at Soldat mapping :P. This is what i got so far:

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C+C are welcome.

sbu-spyvin
June 14, 2005, 8:13 pm
Pretty nice......babes :-D

Raptor
June 14, 2005, 11:55 pm
WOW MAMA...

Keron Cyst
June 15, 2005, 12:27 am
*rofl @ the pics. xD*

If you're going to be putting multiple bunkers all touching each other and not stretching one .BMP, stick 'em all in a new .BMP and use that (same thing with the bushes). Shading transitions could use some work. It looks a little flat; make it more hilly. The polygon the SGs are on looks a little steep. Lianas really shouldn't grow in the tunnel if there are supports and the polygons are metallic gray. And I'd also still like an overview, even tho' you displayed basically all there is to the map ;-)
Oh, and use the zoom function to stack those barrels more precisely.

Deleted User
June 15, 2005, 12:44 am
quote:Originally posted by Keron Cyst*rofl @ the pics. xD*

If you're going to be putting multiple bunkers all touching each other and not stretching one .BMP, stick 'em all in a new .BMP and use that (same thing with the bushes). Shading transitions could use some work. It looks a little flat; make it more hilly. The polygon the SGs are on looks a little steep. Lianas really shouldn't grow in the tunnel if there are supports and the polygons are metallic gray. And I'd also still like an overview, even tho' you displayed basically all there is to the map ;-)
Oh, and use the zoom function to stack those barrels more precisely.


Hmmm.. you right, i'll try to improve that. Thanks a lot for the .bmp tips. :)

Keron Cyst
June 15, 2005, 2:21 am
Any download link, BTW? I'd like to help fix up some of those polygons a bit ;-)

Deleted User
June 15, 2005, 8:30 am
use the "Fix Texture" feature..
the poly's are messed up.

Deleted User
June 15, 2005, 8:36 pm
Update:

I decide to transform the garage into a ctf map, so i changed a bit the layout:

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Stuff left to do:
-add more objects.
-learning to do the waypoints and shading.

mar77a
June 15, 2005, 8:42 pm
I need 3 hands to play that map correctly...1 in the key board, 1 in the mouse, and you know where the 3rd one goes...

karmazon
June 15, 2005, 9:33 pm
In your ass

Anyway nice map, but it looks weird for CTF, I liked it more as INF map

Keron Cyst
June 15, 2005, 10:26 pm
Very true; I would've assumed the new map as Infiltration if you hadn't said it was CTF.

Deleted User
June 16, 2005, 3:03 am
Well, that's not a problem, i can do 2 versions. Here's the link:
http://pwp.netcabo.pt/uni/ctf_garage.rar

Dl, play it and report me the bugs you find. Also C+C are welcome to improve the map. Thanks!

Keron Cyst
June 16, 2005, 6:01 am
Sorry, I'm on my eMac right now, but while I'm at it, have you experimented with what the MapMaker can do? It can stretch .BMPs out, and can render 'em less opaque and more transparent. Use both functions for the clouds ;-)

Deleted User
June 19, 2005, 4:28 am
Well it will be a INF map as you all suggested it. The map itself it's done, now i need someone to help me with bot paths. :)

Map download: http://pwp.netcabo.pt/uni/inf_garage.rar