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CTF_Path 1.1 (UPDATED - 18. June) - Redownload!
Soldat Forums - Soldat Maps & Map Making - New Maps
Boxo
June 16, 2005, 12:30 am
People told me I should make something new for a change. Here's something for you. It's quite fun, don't be scared away by the bridges. I will also enter this map to the ESL contest.



[IMAGE]

NEW:

18. June
Released version 1.1, featuring
- Prettier bases
- Polybugs eliminated
- Better spawn point placing
- More smooth polygons
- The bases' bullet barriers no longer stop bullets, but slow them down a bit and make them weaker (=less camping behind barriers)
The .jpg screenshot is a bit crappy, but the map looks much better in-game.

Download version 1.1 HERE
(Extract the .zip to the main Soldat folder)


HF

Messiah
June 16, 2005, 1:03 am
Nice map! I think it would be a kick ass Deathmatch map too. Nice job again! ;)

Deleted User
June 16, 2005, 1:30 am
Reminds me of CTF_Run, I like it
.

Keron Cyst
June 16, 2005, 5:57 am
You had a good idea in mind, but campers would just sit in front of the flag and snipe as soon as someone passes through the central barrier (they can move to avoid northern grenades, and they can throw grenades themselves through the underground shaft) :-/ Other than that, it looks really good; looks like some weird combo of ctf_B2b & ctf_Run :-D

Zero72
June 16, 2005, 6:12 am
Very awesome. *get*

Rambo_6
June 16, 2005, 6:13 am
Good, but most of your maps are parrallel all over. I wanna see a freeform ctf map :D

Keron Cyst
June 16, 2005, 6:56 am
quote:Originally posted by Rambo_6 ... your maps are parrallel all over....
You missed the central supports :-P

NuZZ
June 16, 2005, 9:52 am
This map is ok
Hope you learn from your mistakes

Deleted User
June 16, 2005, 3:33 pm
quote:Originally posted by NuZZThis map is ok
Hope you learn from your mistakes



Ouch. Mirrored maps, eh I dont like em too much, but this one is'nt that bad. Good job

Avarax
June 16, 2005, 3:34 pm
i like it very much, will get a good rating by me... :D

Deleted User
June 16, 2005, 9:32 pm
very smooth..maybe a bit TO smooth?

Deleted User
June 16, 2005, 9:36 pm
nice ! I love this one ! *good|job*

Maxx
June 16, 2005, 10:47 pm
Reminds me of CTF_Haul.

Nice placement of "bullet collide only polys".

Great map.

G2KT
June 17, 2005, 12:31 am
Very nice boxo.

Boxo
June 17, 2005, 2:09 am
Thanks for the feedback everyone :>

Keron Cyst: The barriers don't completely stop all bullets, just slow them down and redirect them. I haven't had any camper problems with them, you can use different routes, spray them thru them etc.

NuZZ: what mistakes are you talking about? :/

I will release a new version in a while, waypointed and with some bugs fixed.

Keron Cyst
June 17, 2005, 3:50 am
NuZZ has been acting pessimistic like that lately. He's probably referring to its near-perfect symmetry...

chakapoko maker
June 17, 2005, 4:09 pm
yeah great map, i like the space with a good balance. would be very fun serving.
and about the spawn setting, i thought the under path didn't need a normal box because a player would go mainly through not-underground and they would stock there. maybe.

i am ahab
June 17, 2005, 5:43 pm
looks nice dude.

64-bit Cookie
June 17, 2005, 6:08 pm
Good job. I like it.

Boxo
June 18, 2005, 4:34 pm
Released versions 1.1, fixing the problems pointed out, and adding more fun & balance. Get it now! :o


Michal
June 18, 2005, 6:13 pm
Nice map, I like the blend of what looks like "man-made" structure with natural ground.
The layout seems like it would make for good gameplay. Good use of the texture too.

Leo
June 19, 2005, 8:27 am
Nice, added at "Leo's Realistic Arena". :)