HELLO.
ok newmap4u!!!
[IMAGE]
My original vision for this map was somewhat different, but I decided that it wouldn't have worked out so well the other way. In fact, I'm not so sure it works out so great this way either. Oh well, I tried.
The barrier in the middle is intended to slow people down on their way from alpha to bravo. At first it was just going to be an open shaft down the middle, but I thought it would be too short of a run, and I didn't want to make the map longer than it was. As it is, it's still a fairly small map... intended for teams of 3 or 4.
It's also waypointed... barely. The bots will get from one flag to another, it just might take them a little while. They also tend to FALL DOWN into the bottom tunnel, and end up being rather predictable. Hey, they're only bots anyway.
NOW PLAY IT GRRRGH >:
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
http://mods.whahay.net/Belross/ctf_tripetra.PMS
ok newmap4u!!!
[IMAGE]
My original vision for this map was somewhat different, but I decided that it wouldn't have worked out so well the other way. In fact, I'm not so sure it works out so great this way either. Oh well, I tried.
The barrier in the middle is intended to slow people down on their way from alpha to bravo. At first it was just going to be an open shaft down the middle, but I thought it would be too short of a run, and I didn't want to make the map longer than it was. As it is, it's still a fairly small map... intended for teams of 3 or 4.
It's also waypointed... barely. The bots will get from one flag to another, it just might take them a little while. They also tend to FALL DOWN into the bottom tunnel, and end up being rather predictable. Hey, they're only bots anyway.
NOW PLAY IT GRRRGH >:
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
http://mods.whahay.net/Belross/ctf_tripetra.PMS