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Released new version 1.1. It has a better bridge, some spawn points made more fair, and a polybug fixed. (Re)download HERE.
Alright, my third ESL map is complete, not too early at all. The biggest treat in it is that it's completely non-mirrored. Playing on bravo is very different from playing on alpha. It might not look like it, but it's quite balanced. The map suits INF nicely, too (to play CTF maps on INF, do eg. "/map ctf_argonia"). I also made the waypoints this time, and the bots hop around pretty nicely. No custom textures or scenery used. .zip was compiled with enesce's Map Deployer. wtg enesce ;o.
Released new version 1.1. It has a better bridge, some spawn points made more fair, and a polybug fixed. (Re)download HERE.
Alright, my third ESL map is complete, not too early at all. The biggest treat in it is that it's completely non-mirrored. Playing on bravo is very different from playing on alpha. It might not look like it, but it's quite balanced. The map suits INF nicely, too (to play CTF maps on INF, do eg. "/map ctf_argonia"). I also made the waypoints this time, and the bots hop around pretty nicely. No custom textures or scenery used. .zip was compiled with enesce's Map Deployer. wtg enesce ;o.