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Universal Mods
Soldat Forums - Soldat Talk - Game Improvements / Suggestions
Keron Cyst
July 8, 2005, 12:55 am
Preface declaration:
Taal did not give me this idea. I just didn't have time to post about it before, that's all (and if you still think he did, then just give him credit for the basic idea, wh'ever).



If you haven't read Taal's thread, I'll go use a game as an example since it's kind of complicated.

Let's say there's a DM server on Arena1 with Mod-Soldier and Soldier playing on it. Mod-Soldier has everything possibly changed in Soldat changed (gostek, animations, explosion anim., parachute, etc.) and Soldier is playing the standard version of the game. Mod-Soldier chooses his rifle, and that's a Winchester. Soldier also pulls out a rifle, but that's the standard Ruger 77. When he encounters Mod-Soldier, he sees him using the Winchester, and hears the new .WAVs whenever he fires & reloads, etc., but Soldier himself is still plain with regular weapon 6. If he is killed he sees the Kill List's interface-gfx for the Winchester instead of his own rifle.

Something like that. And Mod-Soldier would perform his own custom /victory anim. and Soldier would see that it's different from his own, and also the sound would be different. This can also apply to the Berserker sound effect, Cluster Grenade images, the Predator sound effect, capping (if the sound is changed for the capper), grabbing the Rambo Bow, showing the owner of the GL's altered explosion anim., etc., etc., etc.

The only conflicting problem is the SG (maybe use a mod version if only one person is playing with a mod, and revert back to normal if another person with a mod joins). There might be some others I can't think of right now.

It'd look weird fighting soldaten among a mecha :-P So for that reason you can choose to in Options conceal your mod from everyone else, and also another checkbox would be there for seeing all other players use only your mod as if they had it.

I don't think it would create that much more lag; it would just send modded bullet image along with the time when a soldat shoots his Uzi, and also any necessary weapon images would be transferred just like how the information for a soldat's movement is done.

Commentary, everyone! IMO This'll all probably be obsolete upon the next version...



EDIT I forgot to say that discarded weapons are still from their respective mods so you can pick up and use a weapon from another person's mod. That'd be the main "tourist attraction" feature of universal mods.

Deleted User
July 8, 2005, 7:41 am
your right you didnt steal this from me. umm i dont like it. lag for one reason, my idea (http://www.soldatforums.com/topic.asp?topic_id=25178 for those playing at home :P) would add a extremly small bit of lag with having to downbload peoples gosteks if they enter a game during the game. in your idea you would have to download the person entire mod, which are upto 5mb each (while the ragdoll gostek are only about 5kb each). so not too bad if everyone had braodband but it would be too much of an inconvenience.

sorry for advertising my idea, it needed to be said to back up my comment

SERIAL KILLeR
July 8, 2005, 10:25 am
I dont really like this maybe for the gosteks but definatly not for the weapons, because you dont know what weapon the mod-soldier is holding so its harder to kill him wich will be frustating.
Or he can make his weapons invisable or make the barret look like a chainsaw to fool ppl.


But this could work if a server is running a mod and everyone who joins loads that mod.

Yukwunhang
July 8, 2005, 11:07 am
I dont like this, because the mod-soldier can make his weapons/gosteks to some gay porn or something like that.

Deleted User
July 8, 2005, 11:11 am
good, point, isnt that what the kick command is for

EDIT:OMG im a corporal now, BOW TO ME NEWBIES.....im so happy

Captain Ben
July 8, 2005, 11:58 am
I suggested something like this for mods and gosteks, but i think gosteks should be the only part changeable, because it would suck to constantly download other people's mods. But then again, make it a server option and I'd be content.

lastpatriot
July 8, 2005, 12:49 pm
I like this idea, if they have an "offensive" mod, you can use the vote kick, which is what Taal said.

I personally think it would be kind of funny to charge into Bravo's base with a Rebel Alliance Soldier.

Maxx
July 8, 2005, 1:11 pm
quote:Originally posted by Maxx
Not the custom weapons too, that would cause mass confusion.

Just the gosteks.

Goofy_92
July 8, 2005, 1:44 pm
quote:Originally posted by yukwunhangI dont like this, because the mod-soldier can make his weapons/gosteks to some gay porn or something like that.

You still afraid? :D

Deleted User
July 8, 2005, 3:27 pm
dude this idea rocks! imagine the variations of different looking soldiers a team could have! i like this ! it SHOULD be implemented!

Keron Cyst
July 8, 2005, 4:07 pm
quote:Originally posted by Captain Ben... it would suck to constantly download other people's mods. But then again, make it a server option and I'd be content.
You're not downloading them. They're constantly transferring their weapon data to everyone (which I already stated may increase lag more than universal gostek mods; then again, I have Yahoo! SBC DSL xD). And yet, unless the vote kick system is improved upon, there will be some obscene crap floating out there (hence the idea that I have already stated in which there is a checkbox in Options to hide others' mods)...

Please read. I've covered most of your complaints. SERIAL KILLeR has a good point, tho', even tho' I believe you'd still kill an enemy no matter what weapon he's holding :-P

Deleted User
July 8, 2005, 11:18 pm
why lagg? i don't really get that....