OK; hi; this was done in a text file as I was playing Soldat some time ago. I apologise if the ideas have already been used.
TO MAKE SOLDAT (EVEN) BETTER
PLAYER CUSTOMISATION
-------------------------------------
Looks
> Capes, Hats, Ties, Goth Spikes, Scalfs, Headphones ect.
Clan Affilaition:
> Instead of Having: RJA | Player; have a seperate text box for entering this;
> thatway, this can be shown over the player's name.
Player Lookup:
> Have a database of players (registered only?) that shows their statistics, rank,
> avatar, clan ect.
GAMEPLAY
-------------------------------------
Test Mode
> A timelimit is set and you have to reach a specific goal. Things like Climbing to
> the top of a mountain, precision flying, killing 10 bots in a confined space, ect.
Grenade Status
> A little Circle would appear over your/team's grenades. This is so that
> you don't run over their grenade.
Firing Heavy Artillary Warning:
> Weapons like the M79, Law and posssibly the Barrete should be fired when the
> Mouse button is released. On Mouse Press, a little red '!' should appear over your
> characters head. This is so that bots/people dont get in your way (and hurt you)
> when you fire from these weapons.
Team Arrows:
> When a player from your team goes off your screen, an arrow should appear on the
> side of the screen, following that player. The arrow should be the primary colour
> of the player and should be outlined when the player is shooting. This way, players
> will be able to work more srategicaly.
Equipment:
> Like worms, have different equipment types, it could be Rope (swing from an
> overhanging poligon), 5% Extra Jet Fuel, Suction Cups (for scaling walls), ect.
Shaded out vision:
> In Realistic, shade out the areas that you can't see players in.
BOTS/BOT WAYPOINTS
-------------------------------------
Camping with Bots:
> Have trouble seeing people who arn't moving, and are more than 75% covered behind
> scenery.
Bot Types:
> Types should be put into the BOT file. See below.
Sniper Spots:
> Instead of "Stop and Camp" make it so that if the player is a sniper/camper, as
> designated in the BOT file, then they should camp more often.
WHEN DIEING/DEAD
-------------------------------------
Submachine Gun:
> If using a submachine Gun, and the triger is being held down when killed the submachine
> gun should keep firing until it hits the ground. This should only happen whe killed by
> a shot to the hand.
Jetpack Death:
> When flying, and (dieing upon) taking a hit to the jetpack booster, the booster that is hit
> should go out, with the other one still going, the player would spiral in the air like a
> balloon letting out all its air.
AT END OF GAME
-------------------------------------
End of Game Movie:
> Instead of going to a still frame of the winning player shooting a rival, it
> should go to the last 5 seconds of that winning player shooting down a rival.
Rank:
> At the end of the game, your average kills, feats and technique is weighed up to give you a
> final score. If you win more than 75% of the time when playing against people in your own
> rank, you will progress to the next one. If you lose more than 75% of the time, you will go
> down a rank.
> Feats could be things like Sniping 2 people in one bullet with the barette or knifing
> while doing a superman, ect. You may need to have done 2 different exotic moves (equivalent
> to your level and primary weapon) before progressing to the next level.
TO MAKE SOLDAT (EVEN) BETTER
PLAYER CUSTOMISATION
-------------------------------------
Looks
> Capes, Hats, Ties, Goth Spikes, Scalfs, Headphones ect.
Clan Affilaition:
> Instead of Having: RJA | Player; have a seperate text box for entering this;
> thatway, this can be shown over the player's name.
Player Lookup:
> Have a database of players (registered only?) that shows their statistics, rank,
> avatar, clan ect.
GAMEPLAY
-------------------------------------
Test Mode
> A timelimit is set and you have to reach a specific goal. Things like Climbing to
> the top of a mountain, precision flying, killing 10 bots in a confined space, ect.
Grenade Status
> A little Circle would appear over your/team's grenades. This is so that
> you don't run over their grenade.
Firing Heavy Artillary Warning:
> Weapons like the M79, Law and posssibly the Barrete should be fired when the
> Mouse button is released. On Mouse Press, a little red '!' should appear over your
> characters head. This is so that bots/people dont get in your way (and hurt you)
> when you fire from these weapons.
Team Arrows:
> When a player from your team goes off your screen, an arrow should appear on the
> side of the screen, following that player. The arrow should be the primary colour
> of the player and should be outlined when the player is shooting. This way, players
> will be able to work more srategicaly.
Equipment:
> Like worms, have different equipment types, it could be Rope (swing from an
> overhanging poligon), 5% Extra Jet Fuel, Suction Cups (for scaling walls), ect.
Shaded out vision:
> In Realistic, shade out the areas that you can't see players in.
BOTS/BOT WAYPOINTS
-------------------------------------
Camping with Bots:
> Have trouble seeing people who arn't moving, and are more than 75% covered behind
> scenery.
Bot Types:
> Types should be put into the BOT file. See below.
Sniper Spots:
> Instead of "Stop and Camp" make it so that if the player is a sniper/camper, as
> designated in the BOT file, then they should camp more often.
WHEN DIEING/DEAD
-------------------------------------
Submachine Gun:
> If using a submachine Gun, and the triger is being held down when killed the submachine
> gun should keep firing until it hits the ground. This should only happen whe killed by
> a shot to the hand.
Jetpack Death:
> When flying, and (dieing upon) taking a hit to the jetpack booster, the booster that is hit
> should go out, with the other one still going, the player would spiral in the air like a
> balloon letting out all its air.
AT END OF GAME
-------------------------------------
End of Game Movie:
> Instead of going to a still frame of the winning player shooting a rival, it
> should go to the last 5 seconds of that winning player shooting down a rival.
Rank:
> At the end of the game, your average kills, feats and technique is weighed up to give you a
> final score. If you win more than 75% of the time when playing against people in your own
> rank, you will progress to the next one. If you lose more than 75% of the time, you will go
> down a rank.
> Feats could be things like Sniping 2 people in one bullet with the barette or knifing
> while doing a superman, ect. You may need to have done 2 different exotic moves (equivalent
> to your level and primary weapon) before progressing to the next level.