here are three things that would be really important (and i don't believe too hard) features to be implemented:
1) update to lobby changes made by admin during gameplay - such as password addition and perhaps bonus frequency (though that's not a biggy)...
2) approve of entry into a game before trying to activate it: this means check if password is correct first, and see if server isn't full (or any other limitations possible). this would prevent that annoying double changing screen-mode result which, in full screen mode, takes almsot forever (yes, these 3 secs get REALLY annoying)
3) the regular arrow from rambo match in the client version has the ability to go through colliders, but in dedicated servers, it renders it stopped by the collider. i tested this a few times with some friends; he was standing behind a collider and i shot at least 5 times through the collider, appearing to be hitting him (blood coming out and all) - and he even saw that - but he get hurt one bit...
1) update to lobby changes made by admin during gameplay - such as password addition and perhaps bonus frequency (though that's not a biggy)...
2) approve of entry into a game before trying to activate it: this means check if password is correct first, and see if server isn't full (or any other limitations possible). this would prevent that annoying double changing screen-mode result which, in full screen mode, takes almsot forever (yes, these 3 secs get REALLY annoying)
3) the regular arrow from rambo match in the client version has the ability to go through colliders, but in dedicated servers, it renders it stopped by the collider. i tested this a few times with some friends; he was standing behind a collider and i shot at least 5 times through the collider, appearing to be hitting him (blood coming out and all) - and he even saw that - but he get hurt one bit...