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Revolutionary way to mod...
Soldat Forums - Soldat Interface Mods & Mod Making - General Discussions
KeyesBlob
July 20, 2005, 2:17 am
I was messing around in 3ds Max 7 today, and an idea sparked that actually works AMAZINGLY well.

I was wondering if I took a high detailed and lighted model and rendered it at the size of a soldat interface weapon, if it would be good quality. Answer: YES!

I don't have 3DS on this comp, so I will show you the picture when I am bored enough to take the time to put it on a disk. It is a standard pistol, and lookes like a extremely well done resizing, it is so cool.

I am thinking of doing a mod using this technique, it works so well.

EDIT: Here it is...
[IMAGE]

I also did an OICW but it is crappy because it was a very bad model.
[IMAGE]

SPARTAN_III
July 20, 2005, 3:40 am
sh1t taht actually looks damn good. dont take it the wrong way, but isnt this kinda like a "resize job?"

Deleted User
July 20, 2005, 4:44 am
looks very, very bland...

mickle89
July 20, 2005, 5:25 am
Speak for yourself. Your weapons aznblood are (Please refrain from swearing). They all look the same.

peemonkey
July 20, 2005, 6:55 am
shut up mickle.
i dont like this method. how's it a revolutionary way to mod? all it does is have you create a useless file, shrink it down and make it look worse than what would've been done quicker by freehand with no ref? hmm....sorry, just not seeing the point in it all.

SPARTAN_III
July 20, 2005, 7:21 am
some ppl cant draw freehand well enough. this technique is amazing.

117
July 20, 2005, 1:50 pm
i don't think so. Resize jobs? peh, i never ever wanna use this technique, it's not revolutionary, it's cheap. I prefer to keep the traditional freehand pixel art alive, or what will the next generation be like? They will always take the easy way out, shrinking stuff instead of producing quality work that one can be proud of.

Pixel art, i admit, is hard for shading techniques. But after you do it, you get the sense of achievement that you have actually put effort into it, not just shrunk it down. And this way would only to be a certain extent, until it eventually get's 2 small to render.

KeyesBlob
July 20, 2005, 2:05 pm
Its not a resize job! Think of it this way...

There is NO resizing in this creation. 3DS max renders the model AT THAT SIZE originally, so there is maximum detail and quality, and not a fuzzy/blurry nasty picture. All I did was add the outline and put the green, 3ds did the rest. I did no resizing.

It looks bland because the OICW had no small details, and the pistol was just a simple model. My focus is not really on the guns themeselves. but look at the lighting and blend of color of the pistol.

Rendering limits are just as small as freehand. If I made it a 4 by 4 size it would brobally be an upside down L or something, but it is not like someone freehand could do more...

117
July 20, 2005, 3:47 pm
so basically, u don't know how to create it, u just render it, meaning u haven't done much.
it's not 4 by 4
ur pistol is a render

It still means u don't do much, u let the program do it for u.

KeyesBlob
July 20, 2005, 3:53 pm
I made the model...

It is still MY work, just the program pixelates it. Think of it this way, instead of drawing the picture, I make the gun that the picture is based on.

Takes alot longer to make a good madel anyways.
Anyways, its not like just anyone can do it, 3ds MAX costs about 3500 dollars...

117
July 20, 2005, 4:01 pm
3500? Thats why i'd rather use paint. How long did it take you to make the model?

N1nj@
July 20, 2005, 4:18 pm
quote:Originally posted by KeyesBlobI made the model...

It is still MY work, just the program pixelates it. Think of it this way, instead of drawing the picture, I make the gun that the picture is based on.

Takes alot longer to make a good madel anyways.
Anyways, its not like just anyone can do it, 3ds MAX costs about 3500 dollars...
If it takes a lot longer, why don't u just do it the simple way with paint or some other image editor. I mean, it will look a lot better and less time consuming. This is a cool idea, but it's not worth the time and quality.

Also 3dx max doesn't cost 3500, there is something call warez, kiddo

KeyesBlob
July 20, 2005, 7:09 pm
But you can't take online and proffesional classes with the warez version, they would detect it and you could be arrested. So basically if you have warez 3DS you are restricted to website and book tutorials which do not come close to proffesional classes.

It took me about 30 mins to make the pistol model, but when I rendered it it came out at a quality higher than alot of pixel art. I thought of this as a new way to mod for people who can't pixel draw worth a crap and would still like to compete in the Soldat modding community.

Michal
July 20, 2005, 7:16 pm
A while ago I tried the same thing with another 3D program called solidworks, it was only useful for seeing how the lighting should look. Details don't show up well so it looks plain.

KeyesBlob
July 20, 2005, 7:22 pm
Mine do, its just that the OICW had no detail on it whatsoever.
I have a new OICW that is more accurate looks like an OICW with more detail, but I am too lazy to get it from my other computer.

Deleted User
July 20, 2005, 7:57 pm
or because it looks like your first mod, which sucked. id much rather use ms paint or psp than this sh*t, and maybe its because you lack decent paint skills that you use this.

N1nj@
July 20, 2005, 8:06 pm
quote:Originally posted by KeyesBlobBut you can't take online and proffesional classes with the warez version, they would detect it and you could be arrested. So basically if you have warez 3DS you are restricted to website and book tutorials which do not come close to proffesional classes.

It took me about 30 mins to make the pistol model, but when I rendered it it came out at a quality higher than alot of pixel art. I thought of this as a new way to mod for people who can't pixel draw worth a crap and would still like to compete in the Soldat modding community.
so what? At least I save 3500 in my wallet

Deleted User
July 20, 2005, 8:11 pm
quote:Originally posted by KeyesBlobI made the model...


Anyways, its not like just anyone can do it, 3ds MAX costs about 3500 dollars...


its not like just anyone is a good ms painter, either. i see this as a lazy way out that gives low-quality results.

KeyesBlob
July 21, 2005, 12:37 am
My pistol is good dude, you must be focusing on the OICW which I said was a horrible model.

BTW, I made a new OICW model, it has alot more detail than what it looks like in the Pic because the lighting and angle its at. If you squint real hard you can notice the fine detail in it.
This is the model I am making my new OICW off of...

[IMAGE]

Deleted User
July 21, 2005, 12:41 am
quote: My pistol is good dude
seriously, its not. it lacks detail, even for a plain model. it has a lot of unneccesary extra black outline and the trigger looks very messy.

KeyesBlob
July 21, 2005, 12:43 am
Tell me, what more detail can I put into it besides the little metal piece that bullets eject from?

There is no trigger...

Oh well, your opinion is your opinion.

Deleted User
July 21, 2005, 12:46 am
oh, i meant the trigger hold thingie. and about the extra lines, just ask around. i dont stand alone in my opinion, others share it. i believe that you didnt shrink, but it sure looks that way.

KeyesBlob
July 21, 2005, 2:38 am
Tell me how! It isn't all splotchy (like the colors in most resizing are) and it has necessary detail (its a pistol, it doesn't have all the doo-dahs that rifles have) and good shading. You are basically just saying "It sucks because I say it does." and not giving me real feedback.

Spartan liked it, so at least there is one person who doesn't share your opinion.

Deleted User
July 21, 2005, 4:18 am
i did tell you how. compare to papasurf's pistols from his CS source mod and youll see.

117
July 21, 2005, 11:34 am
Spartan isn't a bad modder, but he gets fustrated if he can't do it (he rarely can't). So this is the easy way out. Paint still produces good quality models and is more verstatile than 3ds max.

Meandor
July 21, 2005, 2:56 pm
The contrast and the lightning aren't appropriate for a picture of that size. 3d modeling can hardly be used for this, unless you fix it after with a 2d editing program to fix the detail, the colours and all that.

Deleted User
July 21, 2005, 3:42 pm
Hmm , nice idea. But I like to make my models in MS Paint. It's damn hard and long work. And it's damn hard to shade. I still need to inproove in that technique. But I like it because when I'm done with my gun. I can say: "John U are'nt that lame how I expected ^.^" And I'm proud on my work and don't feel that I wasted time.

This is a good idea but I like my Windows MS painter more. ^.^ And btw I don't wanna spend 3500 [or how much it is] dollars to make weapons ...
I make it for fun and hard work makes u BETTTER and SKILLED.
Think about it....

SPARTAN_III
July 23, 2005, 3:38 am
quote:Originally posted by 117Paint is more verstatile than 3ds max.

i have to ask what in the name of F you're talking about.

i don't understand what is so bad about this. to me, it's about the gun that comes out, not how long you took to make it. if i can make a sex-ass looking M92F pistol with incredible shading and detail, why the hell should anyone care if it takes me only half a minute!?

117
July 23, 2005, 4:12 am
cos u have more control over paint...besides, i don't wnana spend my tiem rendering stuff, it's easier to do in paint. Incredible shading nd detail? Bah, he took that from a model.

3ds max may be good when it comes to pictures from an angle, but most people would use paint.

What can you do in 3ds max? You can render. And render. And render...

SPARTAN_III
July 23, 2005, 4:16 am
so who cares? it's the end result that matters, not the effort/time he took

117
July 23, 2005, 4:49 am
It feels cheap. Almost like if you shrunk a picture down or just stole it.

Aquarius
July 23, 2005, 6:18 am
It's not cheap, he made the models himself. Modelling in a 3d editor is not easier than putting pixels in MSPaint. Pointles - yes, but not cheap.

That' how they did characters in Diablo and many other games. Though in Diablo it had a sense, because of the animations, 8 sides of view and higher resolution.

117
July 23, 2005, 8:32 am
But soldat is still 2d, and i'd rather have paint when making Weapons GFX (not interface)

SPARTAN_III
July 23, 2005, 9:04 am
weapon gfx is a different story altogether. this technique is good for interface guns

117
July 23, 2005, 10:14 am
Yeah lah, but i have to say, for angled pics, Like from barrel view or 1 vanishing point, 3ds max is good, it gives the overall effect of 3d, but for 2d pics, paint is still best.

Darkfist007
July 24, 2005, 4:18 pm
quote:Originally posted by aznbl00dor because it looks like your first mod, which sucked. id much rather use ms paint or psp than this sh*t, and maybe its because you lack decent paint skills that you use this.

Are you a compleat idiot, or do you not know how much work and skill it takes to use a 3d rendering program well???

Deleted User
July 24, 2005, 4:54 pm
quote:Originally posted by Darkfist007quote:Originally posted by aznbl00dor because it looks like your first mod, which sucked. id much rather use ms paint or psp than this sh*t, and maybe its because you lack decent paint skills that you use this.

Are you a compleat idiot, or do you not know how much work and skill it takes to use a 3d rendering program well???


Yes, i do. But modding Soldat... that's a different story. If you like it, then why don't you use it for your crap-ass Resident Evil 4 mod instead of reusing FMBM's uzis three times?

Ppft. Give me one good reason I should be banned. Did I post lemonparty/porn like mickle and Liber? No.

Hitman
July 24, 2005, 5:01 pm
Honestly, look at this topic. You guys are f**king pathetic. Aznblood, you are the worst and I'm fed up with your behaviour. After I've finished writing this post I am going to write a PM to Styx requesting for you to be banned, unless you can prove to me that you can straighten up and fly right.

More to the point, why has this topic descended into an argument? KeyesBlob was merely trying to show you a new way of modding and instead of being polite and saying that you prefer other techniques, you have to insult him. What on earth did he do wrong?

Grow up, all of you.

117
July 25, 2005, 6:34 am
Ok, maybe it is revolutionary, and i apologise. But if i'm ever gonna use it, it will be only for barrel angle shots. Besides, in malaysia everything's too damned expensive and we're all used to pirated stuff which doens't run well, so maybe i started to hate applications which cost money. Maybe i'll save up to buy a copy...

Deleted User
July 25, 2005, 6:57 am
I don't think I'll agree what 117 said. Using 3D modelling program doesn't mean it costs money. 'Blender' is a good example of 3D modelling software.
KeyesBlob your idea is just fantastic. I may try to make one from this skill :)

117
July 25, 2005, 7:23 am
Where are u from? In malaysia, EVERYTHING is expensive unless u buy it pirated. FFS, the import taxes here are bloody high.

Aquarius
July 25, 2005, 8:27 am
Where are u from? In Malaysia (and EVERYWHERE else) Bleder is 100% free. It's open source.

http://www.blender3d.com/cms/Home.2.0.html

Deleted User
July 25, 2005, 8:50 am
you'll need to take a look on the documentation before using Blender
it uses right-click more than the left one lol
http://download.blender.org/documentation/htmlI/
other than that it is an easy-using program.
BTW, I'm from Hong Kong.

117
July 25, 2005, 9:31 am
Hong kong aint so bad. Im talking about real stuff, not freeware. My dad rarely lets me download stuff unless i can properly justify using it, cos of viruses and crap.

But i doubt i'll ever go to using that program cos i'll stick to my own ways of making weapon pics, unless i'm forced to, which i also doubt.

Aquarius
July 25, 2005, 10:40 am
Blender is "real stuff", it used to be a commercial application and it's very advanced.

Whatever. Use whatever you want. Just don't call 3d modelling "cheap", because it needs a lot more work and knowledge than drawing weapons in MSPaint. I still think it's pointless with images 30x20, though. Making a Soldat interface in 3d might be a better idea.

117
July 25, 2005, 1:24 pm
Hey, i said i already dropped it, geez.

But can't anyone take a model out of a game? (just asking, don't start another fight.)

no, 3d interfaces are NOT good, ever since the cube one was created.

Blackdavis
July 25, 2005, 2:20 pm
i Tried it with Cinema 4 d

http://www.katana-tv.it/images/asg/H&K_MP5Kurz.jpg

[IMAGE]

117
July 25, 2005, 2:30 pm
Not bad, but a bit elongated, maybe clip should be bigger?

Blackdavis
July 25, 2005, 2:48 pm
Iam modder noob sry ;D

KeyesBlob
July 25, 2005, 3:07 pm
It is lighting that makes it look nice. Try throwing a top light in that model scene Blackdavis and show us what it looks like.

I use 3DS Max 7, but like many people has said, there are plenty of free non-warez modeling programs that can render. Gmax (www.autodesk.com, look for it) is made by the same people that make 3DS but it is free. Gmax is the best program I have seen that is free (I used it for a long time, and when I got 3DS I noticed I basically knew how to use 3DS) and it alot more noobie friendly. The only bad part in it is that it doesn't come with a renderer, you have to download a seperate one off the internet.

I was thinking that this could be a good way to mix modding. Someone could render a model and outline it, then a very good pixel artist could touch it up. It would create fantastic results.

Blackdavis
July 25, 2005, 3:22 pm
[IMAGE]

Iam to silly to do it with cinema 4d :d

117
July 25, 2005, 3:28 pm
Hey keyesblob, can u do an angled pic sample for me? Like a view of the gun from the barrel

Deleted User
July 25, 2005, 4:15 pm
quote:Originally posted by KeyesBlobIt is lighting that makes it look nice. Try throwing a top light in that model scene Blackdavis and show us what it looks like.

I use 3DS Max 7, but like many people has said, there are plenty of free non-warez modeling programs that can render. Gmax (www.autodesk.com, look for it) is made by the same people that make 3DS but it is free. Gmax is the best program I have seen that is free (I used it for a long time, and when I got 3DS I noticed I basically knew how to use 3DS) and it alot more noobie friendly. The only bad part in it is that it doesn't come with a renderer, you have to download a seperate one off the internet.

I was thinking that this could be a good way to mix modding. Someone could render a model and outline it, then a very good pixel artist could touch it up. It would create fantastic results.


Ok. I apoligize if i offended you, but I'm just saying it's not my style. You're right about one thing, though, the lighting is nice.

MisterX
July 25, 2005, 4:17 pm
Actually I like the self-pixeled paint-like ones better.

Blackdavis
July 25, 2005, 4:35 pm
BUt this is easyer and faster :D

117
July 25, 2005, 5:03 pm
So ur saying u didn't take any time to do it?

Blackdavis
July 25, 2005, 5:29 pm
5 - 10 minuts :d

not more

rabidhamster
July 25, 2005, 6:15 pm
i don't know what to think.

it's good, but it's not at the same time.

i give the idea a 3/5.