GET THE MAPPACK HERE:
http://www.s91842597.onlinehome.us/game/tacopak_3/taco_pak_3.zip
PLEASE LET ME KNOW IF YOU PLAY THIS ON YOUR SERVER (so I can play too 8) )
Been doing some neat work with inkscape lately, this map started out as just a little doodle, and became a map....
I used the SVGtoPMS command line application to port the SVG to PMS, Special thanks to Aquarius for the nice utility...
After the port, I opened it up in the development version of PolyWorks, this is where the map really gets it charictor... the coloring was extreamily fast, and painless... the setting of the scenery was a total brezee also... as you can se I scaled the scenery down a bit, and added a shadowing effect on some of the trees...
I did all the powerup placement and start points with polyworks also...
A verry special thanks to Anna, for her ongoing work.. this is a really nice application... everyone should come to the IRC channel and give Anna some (useful) feedback,...
after the all the good looking fluff... I opened up Mapmaker Plus for the AI.. I really like the Hotkeys , Thanks alot Mark.jp for doing such a nice job on the mapmaker plus :) I love the full screen too..
well, after the bots, it was back to polyworks for the final build... because of all the small polys in my maps, I must compile in polyworks to avoid bouncy polys... Anna has made it so bouncy polys are a thing of the past 8)...
well anyways... here are the 2 maps...
JollyRoger:
[IMAGE]
Lots of work on my tree scaleing.... polyworks makes it a breeze 8)
this game has stuff for DM and pointmatch :) bots work great.. I have not won a game yet...
some ingame shots :
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
and here is the new CTF map
CTF_TheShaft
the Bots play this map verry well... I suggest 6 people per team for a botmatch...
[IMAGE]
ingame:
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
WEll that is it for this Update.... Hope you all enjoy it :)
CTF_VolcanoRun
Here is the overview...
[IMAGE]
it is a small map.. I bet 8 players would have a toaly rockin match... the hills are creat when attacking... as you tumble down the hill your jetpacks recharge for your return trip...
the attacks are lots of fun! the Bots are RUTHLESS!!
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
As you can see, I was a bit more selective onthe scenerry... the entire cemetery on the bottom is only 6 scenes for all of it! (excludeing the l337 statue)
Lol...
anyways
Thanks for looking at the update
here is the file:
http://www.s91842597.onlinehome.us//game/TAcopak2/taco_pak_2.zip
please leave comments :)
Included is a Deathmatch map!!!
Jungle warfare!!
here are some pictures... (I have added more content , the final map has more details!!)
HERE is the layout...
[IMAGE]
and some randome shots ingame...
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
Have fun! the bots are working pretty good!
BTW, just for fun I included some TACO bots , LOL!
http://www.s91842597.onlinehome.us/game/tacopak_3/taco_pak_3.zip
PLEASE LET ME KNOW IF YOU PLAY THIS ON YOUR SERVER (so I can play too 8) )
Been doing some neat work with inkscape lately, this map started out as just a little doodle, and became a map....
I used the SVGtoPMS command line application to port the SVG to PMS, Special thanks to Aquarius for the nice utility...
After the port, I opened it up in the development version of PolyWorks, this is where the map really gets it charictor... the coloring was extreamily fast, and painless... the setting of the scenery was a total brezee also... as you can se I scaled the scenery down a bit, and added a shadowing effect on some of the trees...
I did all the powerup placement and start points with polyworks also...
A verry special thanks to Anna, for her ongoing work.. this is a really nice application... everyone should come to the IRC channel and give Anna some (useful) feedback,...
after the all the good looking fluff... I opened up Mapmaker Plus for the AI.. I really like the Hotkeys , Thanks alot Mark.jp for doing such a nice job on the mapmaker plus :) I love the full screen too..
well, after the bots, it was back to polyworks for the final build... because of all the small polys in my maps, I must compile in polyworks to avoid bouncy polys... Anna has made it so bouncy polys are a thing of the past 8)...
well anyways... here are the 2 maps...
JollyRoger:
[IMAGE]
Lots of work on my tree scaleing.... polyworks makes it a breeze 8)
this game has stuff for DM and pointmatch :) bots work great.. I have not won a game yet...
some ingame shots :
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
and here is the new CTF map
CTF_TheShaft
the Bots play this map verry well... I suggest 6 people per team for a botmatch...
[IMAGE]
ingame:
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
WEll that is it for this Update.... Hope you all enjoy it :)
CTF_VolcanoRun
Here is the overview...
[IMAGE]
it is a small map.. I bet 8 players would have a toaly rockin match... the hills are creat when attacking... as you tumble down the hill your jetpacks recharge for your return trip...
the attacks are lots of fun! the Bots are RUTHLESS!!
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
As you can see, I was a bit more selective onthe scenerry... the entire cemetery on the bottom is only 6 scenes for all of it! (excludeing the l337 statue)
Lol...
anyways
Thanks for looking at the update
here is the file:
http://www.s91842597.onlinehome.us//game/TAcopak2/taco_pak_2.zip
please leave comments :)
Included is a Deathmatch map!!!
Jungle warfare!!
here are some pictures... (I have added more content , the final map has more details!!)
HERE is the layout...
[IMAGE]
and some randome shots ingame...
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
Have fun! the bots are working pretty good!
BTW, just for fun I included some TACO bots , LOL!