So me and my pals constructed a game of deathmatch which equates to a drinking game after each round is complete.
Simply you take your kills from your deaths, subtract that, and whatever number you get, you take that many chugs.
If you number is positive, meaning more kills than deaths, you can impart those numbers among your peers, making them drink more.
In the beginning rounds, its easy to take note of who kills who, but once a couple rounds kick in, its hard to keep track.
After a couple dm rounds with a 20 kill cap, things can get a bit hectic if not messy and fun.
Soldats a whole different game when the drinking spectrum is applied.
Simply you take your kills from your deaths, subtract that, and whatever number you get, you take that many chugs.
If you number is positive, meaning more kills than deaths, you can impart those numbers among your peers, making them drink more.
In the beginning rounds, its easy to take note of who kills who, but once a couple rounds kick in, its hard to keep track.
After a couple dm rounds with a 20 kill cap, things can get a bit hectic if not messy and fun.
Soldats a whole different game when the drinking spectrum is applied.