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\Weapon-gfx - Do you know what they are?
Soldat Forums - Soldat Interface Mods & Mod Making - General Discussions
Pixofied
August 2, 2005, 8:51 pm
These have no specific weapon, or already have a double. (And some i'm just not sure about)

40mm
arrow conflicts with bow-a
bullet
fire2
fire
gauge
n-bow-2
n-bow
n-colt1911-2
n-colt1911
n-deserteagle-2
n-deserteagle
shell
smudge

Anyone know, where EXACTLY these graphics are used? I've decided to finish my Interface Editor, but these are the only ones i'm not sure about.

Thanks for any help, I have the others sussed.

Deleted User
August 2, 2005, 8:58 pm
40mm / Not sure, but I think it's with m79 or m2
arrow conflicts with bow-a / arrow is the arrow in the bow
bullet / Bullet of a weapon? Maybe m2?
fire2 / fire for mp5 and shotgun if I'm correct
fire / fire for... ak74?
gauge / gauge... gaugeshell? Shotgun bullet?
n-bow-2 / Bow, when you throw it
n-bow / Bow, when you throw it
n-colt1911-2 / USSOCOM, when you throw it
n-colt1911 / USSOCOM, when you throw it
n-deserteagle-2 / Desert eagle, when you throw it
n-deserteagle / Desert eagle, when you throw it
shell / for a weapon? (dunno which)
smudge / bullet smudge, when the bullet goes fast, it has a yellow smudge behind it

Deleted User
August 2, 2005, 9:09 pm
40mm - ?
arrow - the arrow after fired.
bullet - statgun bullet.
fire2 - MP5 muzzle flash.
fire - muzzle flash for everygun except MP5, Barret, Deagles, and Minigun.
gauge - ?
n-bow-2 - mirror of how the bow looks without you holding it.
n-bow - how the bow looks without you holding it.
n-colt1911-2 - mirror of how the USSOCOM looks without you holding it.
n-colt1911 - how the USSOCOM looks without you holding it.
n-deserteagle-2 - mirror of how the Deagles look without you holding it.
shell - statgun shell.
smudge - bullet trail.
n-deserteagle - how the Deagles look without you holding it.

EDIT: They beat me to it.

SERIAL KILLeR
August 2, 2005, 9:23 pm
40mm =not used anymore (changed to m79-bullet)
arrow = the arrow as projectile
bow-a = arrow on the bow when its reloaded
Bullet = M2 stat gun bullet AND also the "trail" for grenades, spas12 gauges, LAW rocket and m79 grenade
fire2 / fire for mp5 (will be mp5-fire.bmp in 1.2.2)
fire / fire for all weapons except the ones wich have there own (in 1.2.2 all weapon will have there own muzzle flash)

shell = is the shell for the m2 stat gun
smudge = "trail" for bullet type weapons

Don't see what thsese files have to do with an interface editor?

[edit] Beat me to it

N1nj@
August 2, 2005, 9:30 pm
lol, glad to see how helpful our forum members are =D so touching

but anyway I am gonna delete my post, cause most of the stuff I said are obviously wrong..

Pixofied
August 2, 2005, 10:00 pm
Ah, nice. Thanks alot. :)

Heres what I have now:

40mm - NOT USED
arrow - Arrow as projectile
bow-a - Arrow in bow
bullet - M2 Stat bullet AND also, the "trail" for grenades
fire2 - fire for mp5 (will be mp5-fire.bmp in 1.2.2)
fire - fire for all weapons except ones with there own (1.2.2 all have there own)
gauge - NOT USED
n-bow-2 - Bow (left) thrown
n-bow - Bow (right) thrown
n-colt1911-2 - USSOCOM (left) thrown
n-colt1911 - USSOCOM (right) thrown
n-deserteagle-2 - Deagles (left) thrown
n-deserteagle - Deagles (right) thrown
shell - M2 Stat shell
smudge - Trail for bullet type weapons

quote:Don't see what thsese files have to do with an interface editor?
Well, I guess its a cross between a interface/weapons editor. But, yea. Interface.

N1nj@
August 3, 2005, 1:59 am
gauge is just another the shotgun pellets, but shotgun has its own gfx also (spas-bullet), so I think it is not used.

But hmm, I think you should try deleting the not used gfx and see if soldat gives you an error and asks for it.

I am pretty sure fire2, and fire aren't used too.

Pixofied
August 3, 2005, 10:31 am
Good idea. I tried it, and I never got an error for 40mm and gauge. Did for fire and fire2 though. :)

Deleted User
August 3, 2005, 3:06 pm
I think Ninja meant that in the next Soldat version, fire and fire2 won't be used.