Weapon (or pickup maybe): Proximity mines
Pickup: Weapon Booster (increases strenth of gun, firing rate, reload time, and speed)
New Game Style: Assassin (One person is randomly chosen as the target and another person is randomly chosen to be the assassin. If the assassin kills the target the assassin gets 2 points and the assassin becomes the target and the assassin is randomly chosen again. If the target kills the assassin the target gets 2 points and the target and assassin are both randomly chosen. If a regular person kills an assassin or a target they get 1 point and that position is givin to them. If the assassin or target kills someone they recieve 1 point and nothing happens.) hope that makes since.
Pickup: Weapon Booster (increases strenth of gun, firing rate, reload time, and speed)
New Game Style: Assassin (One person is randomly chosen as the target and another person is randomly chosen to be the assassin. If the assassin kills the target the assassin gets 2 points and the assassin becomes the target and the assassin is randomly chosen again. If the target kills the assassin the target gets 2 points and the target and assassin are both randomly chosen. If a regular person kills an assassin or a target they get 1 point and that position is givin to them. If the assassin or target kills someone they recieve 1 point and nothing happens.) hope that makes since.