I wrote this suggestion(s) allready in the this second page, because i think its better to costumize the weapon menu then banning a weapon from soldat.
ok the part i allready wrote (there two suggestions, i like both):
1. Selectable secondarys (between more then 4 weapons)
well i think it would be cool if we have a bigger pool of weapons to set as secondary (that means in game you can select between 4 secondary sets by the admin)
2. About modifiing the Weapon Menu
I think Soldat would grow if we have the possibility to design the weapon menu ourselves.
how to explain :/ we have 10+4 selectable weapons, free the order of it, just a 'little' example:
A modded weapen-menu could work like this:
[code]
1 <weapon> <--+ Here can be placed EVERY weapon,
2 <weapon> <---| (that means also secondarys, maybe also bonuses, or the bow(s))
3 <weapon> <----| They can be set to every postion you like.
4 <weapon> <-----|
5 <weapon> :
7 <weapon> .
8 <weapon>
9 <weapon>
10 <weapon>
'1' <weapon> <--+ For Secondarys you can set also normaly primaries,
'2' <weapon> <---| and every Bonus, Special...
'3' <weapon> : It should be also possibly
'4' <weapon> . to add a weapon what is allready primary
[/code]
Some points from the other thread:
@Keron Cyst (@firebolt145, too): i hope its ok to take response to your questions and demurs you have (or not :P).
quote:you want to spawn with power-ups and/or two Primary weapons?well i think since the weapon mods (we can make the 'normal' weapons as heavy as some power ups or the bow (so i think))there is no reason why we dont put also the 'real' weapons you can get as an power-ups or special weapons. And buying two times the same weapon isn't unusual i think, maybe its also good for strategic gameplay.
quote:what's wrong with getting used to the current weapon menu design?Nothing is wrong with getting used to the current weapon menu design, but i could make much more fun if you playin for example the cs-maps,i think its cool if we have our own weapon menu with our 'own' weapons.
quote:I don't think your idea's worth the extra programming time...Hmm why not? because its only a kind a illusion making the game better? Well on the first view it may, but i think it would be realy a good feature.
quote:A bow is already in the game -> rambomatch. It shouldn't be implemented in usual games.Yeah, i think putting the bow(s) from rambo (with its characteristics) to 'normal' shouldn't be implemented. But as a normal weapon not as strong* (we can mod them as we like) would be cool.
Edit:
It's not a replacement for the old one, just the possibility to play on servers with for example the cs maps, to have a realistic/new weapon pallette.
I think this would be a great feature a good addition for special game modes (not only these we have in soldat allready), its like a power up for reality feeling.
Ok, enough of that what i think, i would like to hear what you think, to discuss a suggestion and talk about it (don't do only the like dislike posts) bring your point over maybe you have some idias to make this suggestion better. :)
ok the part i allready wrote (there two suggestions, i like both):
1. Selectable secondarys (between more then 4 weapons)
well i think it would be cool if we have a bigger pool of weapons to set as secondary (that means in game you can select between 4 secondary sets by the admin)
2. About modifiing the Weapon Menu
I think Soldat would grow if we have the possibility to design the weapon menu ourselves.
how to explain :/ we have 10+4 selectable weapons, free the order of it, just a 'little' example:
A modded weapen-menu could work like this:
[code]
1 <weapon> <--+ Here can be placed EVERY weapon,
2 <weapon> <---| (that means also secondarys, maybe also bonuses, or the bow(s))
3 <weapon> <----| They can be set to every postion you like.
4 <weapon> <-----|
5 <weapon> :
7 <weapon> .
8 <weapon>
9 <weapon>
10 <weapon>
'1' <weapon> <--+ For Secondarys you can set also normaly primaries,
'2' <weapon> <---| and every Bonus, Special...
'3' <weapon> : It should be also possibly
'4' <weapon> . to add a weapon what is allready primary
[/code]
Some points from the other thread:
@Keron Cyst (@firebolt145, too): i hope its ok to take response to your questions and demurs you have (or not :P).
quote:you want to spawn with power-ups and/or two Primary weapons?well i think since the weapon mods (we can make the 'normal' weapons as heavy as some power ups or the bow (so i think))there is no reason why we dont put also the 'real' weapons you can get as an power-ups or special weapons. And buying two times the same weapon isn't unusual i think, maybe its also good for strategic gameplay.
quote:what's wrong with getting used to the current weapon menu design?Nothing is wrong with getting used to the current weapon menu design, but i could make much more fun if you playin for example the cs-maps,i think its cool if we have our own weapon menu with our 'own' weapons.
quote:I don't think your idea's worth the extra programming time...Hmm why not? because its only a kind a illusion making the game better? Well on the first view it may, but i think it would be realy a good feature.
quote:A bow is already in the game -> rambomatch. It shouldn't be implemented in usual games.Yeah, i think putting the bow(s) from rambo (with its characteristics) to 'normal' shouldn't be implemented. But as a normal weapon not as strong* (we can mod them as we like) would be cool.
Edit:
It's not a replacement for the old one, just the possibility to play on servers with for example the cs maps, to have a realistic/new weapon pallette.
I think this would be a great feature a good addition for special game modes (not only these we have in soldat allready), its like a power up for reality feeling.
Ok, enough of that what i think, i would like to hear what you think, to discuss a suggestion and talk about it (don't do only the like dislike posts) bring your point over maybe you have some idias to make this suggestion better. :)