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CTF_Kryptonia by Boxo (1.0)
Soldat Forums - Soldat Maps & Map Making - Quality Maps
Boxo
August 16, 2005, 12:28 pm
I've been working on this map for the better part of 2 weeks. I'd say it's my best map yet. It's another antisymmetrical map, like Argonia and Radonia, but a lot bigger, more beatiful and fun, IMO. Please don't say anything about the balance before you've tried it out. It's not waypointed, I wouldn't mind if someone could do that. I didn't find any bugs, but if you do, tell me and i'll fix them.

The overview:
(looks better in-game)
[IMAGE]

Download:
http://llsc.us/members/Boxo/uploads/ctf_kryptonia.PMS
And the texture:
http://llsc.us/members/Boxo/uploads/potato.bmp

Props to Anna for Polyworks, most of this map was done with it.

Sliker_Hawk
August 16, 2005, 12:34 pm
Looks nice. like the shading. I don't think it'd be unbalanced; both teams seem to have the same kind of disabilities and such.
I'll try it out.

EDIT: You may have to provide the teture.. 'Cos apparently I havn't got it (and I've looked).

Oh, and, I could do the waypoints if you wanted.

EDIT: In order to avoid posting too many times, I'll just say it here: I've got the waypoints done, and I'm just polishing them out now.

Boxo
August 16, 2005, 12:50 pm
Yeah, sorry about that, I included the texture link now.
( http://llsc.us/members/Boxo/uploads/potato.bmp )

And yeah, go ahead and waypoint it :)


i am ahab
August 16, 2005, 1:01 pm
gosh. sweetness.

i shall stick this on mah server b4 i go away....

DeMonIc
August 16, 2005, 1:07 pm
This map is jolly good fun to play, and it looks great aswell ingame. I can picture some great public games played on this map :)

karmazon
August 16, 2005, 2:21 pm
I love the fog it gives the map whole new climate

Michal
August 16, 2005, 5:35 pm
Great map, the shading looks good, nice colour choices, and the scenery effects look really good too.
The only improvement I can think of is to move the red spawn away from the flag, because I find it really annoying when I kill someone just to have him spawn right on the flag.

I think that texture is Soap's so you should probably mention him :P

Soap
August 17, 2005, 6:37 am
Excellent.

GAMEOVER
August 17, 2005, 7:07 am
<3 it

STEELIX
August 17, 2005, 11:31 am
Really good, I've always enjoyed maps with a bridge innit. :)

Deleted User
August 17, 2005, 11:54 am
i looks allright, but it bugs me to see polys stick out of the bridge,
fix your scenery placement please

Keron Cyst
August 17, 2005, 5:41 pm
I really love the hazy background. How'd you do that?

Sliker_Hawk
August 17, 2005, 6:47 pm
I think it's a opaque, very stretched scenery of some kind, Keron.
Boxo, I sent you a PM (about the waypoints) yesterday or the day before.

Boxo
August 18, 2005, 7:49 am
Thanks for all the comments,

Keron Cyst: I used transparent rubble sceneries for the fog. Pretty much any scenery will do, though. The red base background was done with transparent red x sceneries. You can only stretch them like that in polyworks, though. same with the barrel pillars.

Captain ben: How should I fix it? What's wrong? I'll hide those sticking-out polygons, though.

Sliker Hawk: Yeah, GJ on the waypoints. Thanks. I'll post a new version with the waypoints soon.

Michal: Yes, that spawning can be annoying. I'll fix that too.

Raptor
August 18, 2005, 6:44 pm
Excellent map! I like it a lot!!1

I'll waypoint it if you want

Keron Cyst
October 28, 2005, 2:32 am
*bumpity*
Dang, I mistook Sliker Hawk for wypting ctf_Radonia. Eh, I?ll do that too xP

[URL]

I absolutely couldn?t get Alpha to take the top-left two passages no matter how many wypt. positions I placed, but if they?re already partially up there (due to combat, of course), there are wypts. waiting for them to take those paths. Other than that, the only spot which is problematic out of them all is that Path 1 bots always, always when coming from the right of the flag (Alpha team, or Bravo flag-carrier) take that narrow middle path. Don?t get me wrong; they can reach it, but sometimes they try to jet when they have no fuel and start freezing there (of course, as always combat gets them mobile once more).

Deleted User
October 28, 2005, 2:54 am
lol, nice bump for a nice map :P
looks good :D
old map...

@keron
(when i saw your name and boxo's map i thought)-
"dang beat me to it again"



Deleted User
October 28, 2005, 4:01 am
Nice map.

Lots of good maps coming nowadays.

(polyworks ftw)

Da cHeeSeMaN
October 28, 2005, 10:38 am
Nice...gonna go try this out somewhere!