ok, well, i thought it would be a good idea if we compiled a list of weapon mods that dont work or have problems, so far i have come up with the following
guns that fire knifes somtimes dont work
can get flood kicked with rapid fire shotgun shells
flame bullets dont really work
i guess there is alot more, so i would like to hear about them
flame bullets do work if you put them on punch. its really funny on zombie matches with this on because all you see is a big ball of fire coming at you when they're all together.
lol, i will have to try that, sounds like fun.
Law with a firing rate of 0 that shoots shotgun pellets and has 7 of em, point it straight in the ground, fire.
It repeatedly shoots em out and sends you flying as long as you have the fire button down.
then after a while you end up killing yourself.
Michal himself said that he won't bother changing issues with the weapon editor.
The Stat gun cannot have a fire interval of 0, or an error occurs "Division by Zero"
Other guns, however, can.
Shooting knives with guns gets you banned for possible cheat.
^duh, that's not a bug...
spas-12 has trouble firing LAW missiles, stationary bullets are usually invisible, grenade speed values are flipped, higher value means lower speed, grenades that come from guns don't explode on any type of collision, take about 6 seconds to detonate by themselves, it's a long list...
I made a portable minefield; the Law shot 3 grenades very far. It was cool because they didn't explode on contact, you you'd basically have a timed minefield that you could fight on for a little while, but you'd have to know when to leave or else you'd esplode.
firering frag greandes with a speed of 5 just makes them fall through scenery
and this list isnt to get michal to fix them, its to just stop others making the same mistake
also, not really a bug, but if a gun fires a knife and then somone picks it up the game detects it as a "not allowed weapon" cheat if you have the knife turned off
i just realised trying to change the bullet type on the spas doesnt work at all
Anything with a fireintercal of 0, completely sux, cos no reload. Except for my physcannon, which runs on energy and isn't ranged nor melee. It's a meanged.
Anyway, you can't fire the m79 1 by 1, it fires alot.
oh yeah, setting the fire interval of the barette to 0, giving it a long reload time, and giving it a startup time, ends up with once the gun has been fired properly if the trigger is released and held again it continually fires forwards