Well, My first map, ctf_Cathedral, was my first map and I am happy taht it was met with suck high appraisals. However, that was more of a showcase of some of the capabilities of Polyworks, and really wasn't meant to be a serious map really. This is my first serious map project, using some new techniques and combining them with something some of you might be familiar with...
I present to you:
[IMAGE]
ctf_Piranesi. I hope you can recognize that this is the CT base, which will serve as alpha teams spawn. My plans for this map are that the location of the flags and the spawn of each team will have a considerable distance between em, so killing people on the way to the flag actually has uses :o. There will be minimal jets on this map. It is going to be optimaized to be very aesthetically pleasing while still retaining the core tactical gameplay from the orginal CS map.
Post your dieas, feeling, suggestions, porn, whatever. :)
I present to you:
[IMAGE]
ctf_Piranesi. I hope you can recognize that this is the CT base, which will serve as alpha teams spawn. My plans for this map are that the location of the flags and the spawn of each team will have a considerable distance between em, so killing people on the way to the flag actually has uses :o. There will be minimal jets on this map. It is going to be optimaized to be very aesthetically pleasing while still retaining the core tactical gameplay from the orginal CS map.
Post your dieas, feeling, suggestions, porn, whatever. :)