ive had this idea for so long (a year actually) and i just couldnt pull it off to make it...
anyway this map is based on the map ctf_2forts from "Teamfortres" hl mod. The main idea of this map is that it has many ways to the flag and away from it so u have to use tactics to ddefend/attack the base.
the second most important idea of this map is to have shades or dark areas. The setting is at night so lights are turned on (using self made scenery such as lamps, projectors, and light beams) but where there are no lights there is a shade (from 50 to 10% translusent scenery) so it is almost impossible to see the opponent in the shade, thats why you hide in the shade near a lamp that would pin point your opponent - u see him he doesnt see u.
anyway here is the layout of the map (its only one side of the map, the other side is exactly the same)
[IMAGE]
if u wish to use this idea please let me know and ill send u what i have made so far. and if you make it just make sure u give some credit to me :)
any comments are welcome!'
Update: Heres my version:
[URL]
As you will find the polys are very bugged since there are to many of them and they are placed very close to each other. This was ment to have the Shadow and the light from lamps (as specified earlier) have an effect on the color of polys. So in a dark shadow the polys would almost reach black, however in very light areas they will be light blue. Why blue? well this is a night map so usually night is exressed by dark blue colours.
As you might notice the polys at the right side of the map are a lot bigger and are less bugged, this is because i tried to fix the problem.
anyway this map is based on the map ctf_2forts from "Teamfortres" hl mod. The main idea of this map is that it has many ways to the flag and away from it so u have to use tactics to ddefend/attack the base.
the second most important idea of this map is to have shades or dark areas. The setting is at night so lights are turned on (using self made scenery such as lamps, projectors, and light beams) but where there are no lights there is a shade (from 50 to 10% translusent scenery) so it is almost impossible to see the opponent in the shade, thats why you hide in the shade near a lamp that would pin point your opponent - u see him he doesnt see u.
anyway here is the layout of the map (its only one side of the map, the other side is exactly the same)
[IMAGE]
if u wish to use this idea please let me know and ill send u what i have made so far. and if you make it just make sure u give some credit to me :)
any comments are welcome!'
Update: Heres my version:
[URL]
As you will find the polys are very bugged since there are to many of them and they are placed very close to each other. This was ment to have the Shadow and the light from lamps (as specified earlier) have an effect on the color of polys. So in a dark shadow the polys would almost reach black, however in very light areas they will be light blue. Why blue? well this is a night map so usually night is exressed by dark blue colours.
As you might notice the polys at the right side of the map are a lot bigger and are less bugged, this is because i tried to fix the problem.