I'm making yet another futuristic mod. This time, I plan to complete it with a WM and set up a dedicated server. Maybe it'll be added to a qnet gather channel (#rs.gather, the one that currently runs realistic ctf gathers). I'm looking forward to have new weapons, though no bugged ones like flame guns that only appear from the ground and such. They should also be balanced.
What I have so far:
1. Deagles > ??? (thing that shoots 2 rockets)
[IMAGE]
[Desert Eagles]
Damage=200
FireInterval=10
Ammo=1
ReloadTime=260
Speed=200
BulletStyle=4
StartUpTime=32
Bink=80
MovementAcc=1
This one is a cross between the barret and a m79, except it has a shorter range than barret and it takes more time to reload; it does also have a medium delay. This should make up for the fact that it shoots two explosive shells at high speed. I plan on keeping this as the only 1-hit-kill weapon in OD.
2. MP5 > ??? (needle shooting thing)
[IMAGE]
[HK MP5]
Damage=160
FireInterval=12
Ammo=3
ReloadTime=65
Speed=280
BulletStyle=7
StartUpTime=0
Bink=0
MovementAcc=0
Small clip, fast reload, medium fire rate, high damage. This weapon can't kill with one clip only, but it reloads pretty quickly, and with it's long range, it won't take much to kill someone. 3 shots up close do kill, although it's very difficult. Usually 4 well placed shots are enough. Uses arrows because they're fancy.
3. AK > ???
[IMAGE]
[Ak-74]
Damage=160
FireInterval=11
Ammo=12
ReloadTime=165
Speed=220
BulletStyle=1
StartUpTime=0
Bink=-90
MovementAcc=1
High-damage auto with small clip and high self-bink.
4. Steyr Aug > ??? (thing that strikes other with lightning or similar)
[IMAGE]
[Steyr AUG]
Damage=10
FireInterval=1
Ammo=1
ReloadTime=1
Speed=300
BulletStyle=1
StartUpTime=0
Bink=10
MovementAcc=0
No reload time, no delay. This weapon won't ever run out of ammo. It's minimal damage though makes it unfit for spraying, as it needs a good aim to get a high amount of hits, also because the range is not the best either. Currently, I'm thinking of increasing the damage by 3 or 4 points, or making the damage much higher and introduce a short reload. That way it'd fire quick, short burst with a little interval.
6. Ruger > ???
[IMAGE]
[Ruger 77]
Damage=232
FireInterval=13
Ammo=6
ReloadTime=115
Speed=200
BulletStyle=1
StartUpTime=0
Bink=50
MovementAcc=1
Good weapon for close range, not too accurate. Ideal to rush someone, though difficult to use because of the fast firing rate.
9.Minimi > low-powered auto rocket gun
[IMAGE]
[FN Minimi]
Damage=40
FireInterval=26
Ammo=20
ReloadTime=290
Speed=200
BulletStyle=10
StartUpTime=13
Bink=-80
MovementAcc=0
This one is though and has lots of potential, but it is very hard to hit things in the air. Very efficent against ground. Still needs testing.
10.Minigun > ftw?
[IMAGE]
[XM214 Minigun]
Damage=58
FireInterval=7
Ammo=16
ReloadTime=50
Speed=300
BulletStyle=1
StartUpTime=6
Bink=-50
MovementAcc=2
I really Like this one. It is a semi-normal auto, with a little startup and bullets, but high damage. It has a good range, but the hefty self-bink makes it better for close range.
LAW > deployable HMG
[IMAGE]
[M72 LAW]
Damage=60
FireInterval=5
Ammo=55
ReloadTime=700
Speed=300
BulletStyle=1
StartUpTime=65
Bink=-20
MovementAcc=3
Has very high reload and startup time, but when in use is more powerful than a normal auto and very high potential thanks to the large ammo stock.
Other weapons that I might remove that don't have the gfx yet
Chainsaw > Kamikaze Kit
[Chainsaw]
Damage=4000000
FireInterval=0
Ammo=6
ReloadTime=2
Speed=200
BulletStyle=4
StartUpTime=5
Bink=-5000000
MovementAcc=-999999
Pretty simple, go near someone and take him to the grave with you. Might malfunction if user presses the mouse button for too short.
The thing I need help on the most is the WM. Original but not too funky weapons are welcome.
More stuff will be added as I finish it.
What I have so far:
1. Deagles > ??? (thing that shoots 2 rockets)
[IMAGE]
[Desert Eagles]
Damage=200
FireInterval=10
Ammo=1
ReloadTime=260
Speed=200
BulletStyle=4
StartUpTime=32
Bink=80
MovementAcc=1
This one is a cross between the barret and a m79, except it has a shorter range than barret and it takes more time to reload; it does also have a medium delay. This should make up for the fact that it shoots two explosive shells at high speed. I plan on keeping this as the only 1-hit-kill weapon in OD.
2. MP5 > ??? (needle shooting thing)
[IMAGE]
[HK MP5]
Damage=160
FireInterval=12
Ammo=3
ReloadTime=65
Speed=280
BulletStyle=7
StartUpTime=0
Bink=0
MovementAcc=0
Small clip, fast reload, medium fire rate, high damage. This weapon can't kill with one clip only, but it reloads pretty quickly, and with it's long range, it won't take much to kill someone. 3 shots up close do kill, although it's very difficult. Usually 4 well placed shots are enough. Uses arrows because they're fancy.
3. AK > ???
[IMAGE]
[Ak-74]
Damage=160
FireInterval=11
Ammo=12
ReloadTime=165
Speed=220
BulletStyle=1
StartUpTime=0
Bink=-90
MovementAcc=1
High-damage auto with small clip and high self-bink.
4. Steyr Aug > ??? (thing that strikes other with lightning or similar)
[IMAGE]
[Steyr AUG]
Damage=10
FireInterval=1
Ammo=1
ReloadTime=1
Speed=300
BulletStyle=1
StartUpTime=0
Bink=10
MovementAcc=0
No reload time, no delay. This weapon won't ever run out of ammo. It's minimal damage though makes it unfit for spraying, as it needs a good aim to get a high amount of hits, also because the range is not the best either. Currently, I'm thinking of increasing the damage by 3 or 4 points, or making the damage much higher and introduce a short reload. That way it'd fire quick, short burst with a little interval.
6. Ruger > ???
[IMAGE]
[Ruger 77]
Damage=232
FireInterval=13
Ammo=6
ReloadTime=115
Speed=200
BulletStyle=1
StartUpTime=0
Bink=50
MovementAcc=1
Good weapon for close range, not too accurate. Ideal to rush someone, though difficult to use because of the fast firing rate.
9.Minimi > low-powered auto rocket gun
[IMAGE]
[FN Minimi]
Damage=40
FireInterval=26
Ammo=20
ReloadTime=290
Speed=200
BulletStyle=10
StartUpTime=13
Bink=-80
MovementAcc=0
This one is though and has lots of potential, but it is very hard to hit things in the air. Very efficent against ground. Still needs testing.
10.Minigun > ftw?
[IMAGE]
[XM214 Minigun]
Damage=58
FireInterval=7
Ammo=16
ReloadTime=50
Speed=300
BulletStyle=1
StartUpTime=6
Bink=-50
MovementAcc=2
I really Like this one. It is a semi-normal auto, with a little startup and bullets, but high damage. It has a good range, but the hefty self-bink makes it better for close range.
LAW > deployable HMG
[IMAGE]
[M72 LAW]
Damage=60
FireInterval=5
Ammo=55
ReloadTime=700
Speed=300
BulletStyle=1
StartUpTime=65
Bink=-20
MovementAcc=3
Has very high reload and startup time, but when in use is more powerful than a normal auto and very high potential thanks to the large ammo stock.
Other weapons that I might remove that don't have the gfx yet
Chainsaw > Kamikaze Kit
[Chainsaw]
Damage=4000000
FireInterval=0
Ammo=6
ReloadTime=2
Speed=200
BulletStyle=4
StartUpTime=5
Bink=-5000000
MovementAcc=-999999
Pretty simple, go near someone and take him to the grave with you. Might malfunction if user presses the mouse button for too short.
The thing I need help on the most is the WM. Original but not too funky weapons are welcome.
More stuff will be added as I finish it.