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Modding weapon stats
Soldat Forums - Soldat Interface Mods & Mod Making - Modding help
Svirin Kerath
September 11, 2005, 3:09 pm
I was hoping to flesh out my hovertank mod (i'm not even gonna set release dates anymore, cause something /always/ comes up, sorry to those wanting the Eva mod) by adding missile lpods, which i think i modified the M79 for. the goal was to have it shoot tons of micromissiles, i had the ammo at 90 or 100, and the rate of fire really fast. but i wanted the missiles themselves to be pretty weak.. only 35-55 damage per shot.

i soon discovered that any one missile kills instantly /no matter what the damage is set to/. is this a mistake of mine, or is it just something i'll have to live with? the flame arrows are the same way.

i guess i don't /need/ missiles, but it would really round out the payload.

SERIAL KILLeR
September 11, 2005, 3:30 pm
You can use the cluster grenade particals, its number 10 i think.

Svirin Kerath
September 12, 2005, 5:46 pm
thanks, i'll try that... =)

edit:
no, didn't work too well... *sigh*

Keron Cyst
September 13, 2005, 6:38 pm
There's 9 for the actual CGs themselves...

Svirin Kerath
September 14, 2005, 5:54 pm
tried that too e.e

*sigh*

Keron Cyst
September 14, 2005, 6:04 pm
I see what you're missing. You want non-lethal LAW missiles. Make speed lower and set damage to -500 or lower (trust me, just try it out).

Svirin Kerath
September 15, 2005, 9:28 pm
i had the damage set to 45, and speed set to less than 200 initially, and it was still lethal. =/