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different polygons
Soldat Forums - Soldat Maps & Map Making - Improvements / Suggestions
zyxstand
September 12, 2005, 9:19 pm
having different polygons with different property...
we already have the ice and the hurt and the kill (and brutal kill) - along iwth the collision properties --- but what about 'metallic' and 'grass-like'/'dirt' and maybe ultra soft. and maybe 'cement'.
this would add versatility for realistic mode when falling. metallic and cemented polygons would hurt insanely when falling upon, grass/dirt less so, and soft ultra less.
also new sounds for bullet collisoins (and walking)

Keron Cyst
September 14, 2005, 6:01 pm
Of course the fall damage-hurting polygons will only be activated on Realistic Mode, right? Or normal?

I like the multiple collider sounds idea the best. Perhaps place different colliders altogether that are scripted to sound different .WAVs?...

The Geologist
September 14, 2005, 7:08 pm
Sounds good in theory, but it doesn't seem that necessary imo. Take a 30 foot fall and land on dirt, cement, or metal and there's really no difference in the end result...not enough to warrent the differentiation between polys. Unless there's a poly made of pillows, there's all going to mess you up.

I'm going more with keron, in that additional sounds seem like a better addition. Parts of a map that look "soft" could have that footstep sound associated with them, rock or harder parts a harder sound, and so on.

Keron Cyst
September 15, 2005, 1:12 am
True, I hadn't thought about that, either; you'd then have to reprogram the current map coding, making footstep sounds an individual polygon attribute.