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More General Anim. Modability
Soldat Forums - Soldat Talk - Game Improvements / Suggestions
Keron Cyst
September 22, 2005, 6:23 pm
Pre-program through #s so Soldat can automatically recognize and implement new frames (e.g. <filename>anim.BMP, <filename>anim2.BMP, etc. And .POAs too); loops when reaches end of #s

? Startup .BMP & .POA anims.
? 2+ firing anims. as #'d (especially for chainsaw blades)

Maybe be able to, in a .TXT or through filename itself, specify the delay between frames?