Pre-program through #s so Soldat can automatically recognize and implement new frames (e.g. <filename>anim.BMP, <filename>anim2.BMP, etc. And .POAs too); loops when reaches end of #s
? Startup .BMP & .POA anims.
? 2+ firing anims. as #'d (especially for chainsaw blades)
Maybe be able to, in a .TXT or through filename itself, specify the delay between frames?
? Startup .BMP & .POA anims.
? 2+ firing anims. as #'d (especially for chainsaw blades)
Maybe be able to, in a .TXT or through filename itself, specify the delay between frames?