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DM Village {5 Textures!} (Waypointed!) fixed d/l!
Soldat Forums - Soldat Maps & Map Making - Quality Maps
September 30, 2005, 3:52 am
Yessiree, i finally finished my first polyworks map.

I found polyworks to be extremely easy to use (after my brief learning stretch). The only annoying thing i found was that i had to keep retyping my texture dimensions evey time i loaded the map. Otherwise, i am very happy with my results. Keep up the great work, Anna!

Tell me if there are bugs, or improvements i can make. Also, i am in need of a waypointer.

Feel free to host this map on your server!


EDIT: Removed the HTF download, until i can meake it better and fairerer.

EDIT2: Thanks to mar77a, it is now waypointed.

Get the map here (waypointed!)

Sceneries/Village texture download

Finally, the download link works.

September 30, 2005, 3:54 am
i love the layout of this map, good job.

Deleted User
September 30, 2005, 5:56 am
Haven't tried it yet, but the shading looks sweet,
and also a nice idea...gj

September 30, 2005, 10:13 am
I like it, the bottem kinda reminds me of run.. awesome map.

September 30, 2005, 10:54 am
Finally someone who has used mutitexturing to make a map look good! Others seem to have used it as a "feature" of their maps even though it adds nothing to looks.

The underground water also looks good, and the wells are very cool. The shading on the terrain in the 'Village' and the underground tunnel is very well done, and the poly placement lends itself to good gameplay and shading.

Havn't actually played this online but ive run around a bit and the fact that you can fall down the wells and not boost up I think promises to provide interesting gameplay. My only gripe is that it is pretty big, and you might be seperated from other soldat's to kill for a while. :0

cool / 10 from hellsync ;)

September 30, 2005, 1:38 pm
Actually, that was my other problem i had with polyworks :O

It's harder to tell if you're making your polygons large enough, since you can zoom in and out so much. Originally, some parts of this amp were meant to be larger. Take, for instance, the rocky ruins between the top windmill, and the left house. The lower route was meant to be larger so you could fit. xD

Then, i realized there's a handy utility that places a fake soldier on your map so you can compare relative sizes. Another promising feature that Anna added :)

Thanks for the comments.

September 30, 2005, 2:49 pm
beautiful... haven't downloaded yet, but the windmill looks fantanstic!


once i download it, i'll give it a 10/10.

by the way, the wells have ice polygons in them, right?

September 30, 2005, 3:06 pm
Wow, I like the windmills a lot. The run down destroyed look is very appealing, and the textures flow nicely into each other. The water just seem a bit unnatural to me. Other than that, great map.

Deleted User
September 30, 2005, 6:48 pm
Awsome map, eh, you wouldn't want to make a CTF version would you? :O

September 30, 2005, 9:23 pm
Ohh, when i first saw it was 5 textures, i thought itd be crap, but you actually made it very nice :o

September 30, 2005, 11:01 pm
Ohhhh, nice nice. Awesome job on the sfx.

Deleted User
October 1, 2005, 1:47 am
Wow, first "good" multitextured map. It utilizes multitextures instead of abusing them.
It looks great to play on, too.

October 1, 2005, 3:49 am
This map wouldn't work as CTF... Just play a match on it and you'll see there isn't an evenness to the routes.

And i made the wells 100% climbproof. They have icy walls, and no footholds.

Deleted User
October 1, 2005, 3:58 am
Excellent. Another fantastic production from anna's wonderful polyworks. I love the theme to this, great windmills. :x

October 1, 2005, 6:33 am
"And i made the wells 100% climbproof. They have icy walls, and no footholds."
Oooh what a bold statement! Someone go set to it to climb the wells

October 1, 2005, 8:22 am
When you said that I'd piss myself when I see your map, I thought you were just kidding.

But you weren't. It sure looks like you took the maximum out of the multi-texturing option, the structures look neat. Ima dl-ing this right-a-way, and I'll edit my post for further feedback about gameplay ;)

EDIT: Gameplay should be jolly good with around 6 players. My only concern is that the sewage area is one way out, so people can get trapped in there.

Deleted User
October 1, 2005, 2:00 pm
Gj idea wrom rambo movie ?

October 1, 2005, 6:38 pm
Erm, no the idea was to make a 'destroyed european village' type map... It evolved from there.

The sewage area was intended to create tension since there's only one direction in it. I think it'll prove to be very interesting.

October 3, 2005, 5:01 am
no wonder the village is empty. they've dug their wells into their sewage ducts :P

October 3, 2005, 1:27 pm

I need a waypointer like Raptor or mar77a to waypoint the map.. ^ ^

October 9, 2005, 3:51 am
I liked the map in general. You did good.

October 10, 2005, 9:36 pm
yep its a very nice map. GJ

October 11, 2005, 5:40 am
downloaded...no texture....how about a texture download?

October 11, 2005, 1:40 pm
Sure thing, boss.


EDIT: added sceneries

October 11, 2005, 6:17 pm
sceneries? :P

Deleted User
October 11, 2005, 9:55 pm
umm... how about you just fix the whole download link or rehost that map...

October 15, 2005, 4:30 am
^^^ yeah...i can't download it either...but i want to!

October 17, 2005, 1:33 am
I'd like to download this map, as well. It looks very appealing, based on the overview screenshot.

October 17, 2005, 2:31 am
I'm not sure what happened to mar77a's website... I can't access it.

I can always post the unwaypointed version.

Deleted User
October 17, 2005, 2:46 am
or i can waypoint it if you want :D(if you don't find it that is)

great map btw

The Geologist
October 17, 2005, 2:50 am
quote:Originally posted by Rambo_6 I'm not sure what happened to mar77a's website... I can't access it.

I can always post the unwaypointed version.

I believe the company with which Mar77a has a site burned down, thus his waypointing site is gone for the time being.

October 17, 2005, 3:18 am
I hope he has the map in his soldat directory, or something... It really needs waypoints.

October 17, 2005, 9:21 pm
Erm, yeah, i have the maps, ill post them soon.