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Weapon Bullet Type Tables
Soldat Forums - Soldat Interface Mods & Mod Making - Modding help
Pyroguy
October 6, 2005, 2:08 am
Some may wonder "gee, what will happen if i but this bullet type on this weapon? And what do the variables effect?". Well, ive decided to make a table to tell you what happens. Ill be lengthening it after every weapon I test.
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US Socom
Bullet Type 1
(Its the default, so I don't think I need to explain)

US Socom
Bullet Type 2
This will make the weapon "shoot" grenades. Speed will effect how
fast they are moving when they come out of the gun. Note that
they do now explode on contact with a collider or enemy (as normal
grenades do) but they will explode the regular 3 seconds AFTER
they collide with a COLLIDEABLE polygon. The damage done seems
to be a default. Regular grenades can explode these, and vice
versa.

US Socom
Bullet Type 3
Basically, it shoots shotgun pellets. All the settings are like
the normal Spas-12, but the graphic of the bullet will always be
the Spas-12 pellet.

US Socom
Bullet Type 4
It shoots M-79 Grenades. All the settings are like the normal M-79
but the graphic of the bullet will always be the M-79 Grenade.

US Socom
Bullet Type 5
This one is kind of wierd. When you fire, an invisible bullet is
created. It has the speed and damage and bink etc. that you set,
it is just invisible. Now, the bullet cannot do any damage. But
if it bounces off of a polygon (richochet) it will turn into a
flame graphic, which WILL burn people, and it does the damage of
the [flamer] weapon.

US Socom
Bullet Type 6
This one is kind of wierd as well. When you fire, an invisible
bullet is created. It has the speed and bink etc. that you set it
to. If it hits someone, it will knock their weapon out of their
hands, and damage them as a normal bullet would. I can see this
going into an "annoyance" weapon that disarms people, but does no
damage.

US Socom
Bullet Type 7
Does all the set damage and speed etc. except it fires an arrow
(uses the arrow graphic and sticks to walls if it hits them).

US Socom
Bullet Type 8
Same as Bullet Type 7, except it shoots flame arrows which
explode on contact. However they don't do any splash damage.

US Socom
Bullet Type 9
Shoots cluster grenades that will only explode when they contact
a collision polygon. This will create to 5 or 6 clusters, which
WILL explode on contact with you, an enemy, or a polygon, but
dont do any damage.

US Socom
Bullet Type 10
Shoots cluster grenade clusters that will explode on contact like
normal but they don't do any damage.

US Socom
Bullet Type 11
Shoots an invisible bullet at the speed you set which will
deliver damage as a normal bullet would. The only difference is
that the bullets will not collide with the person that shot them
(i.e., they cant hit you on the way down if you shoot em up).

US Socom
Bullet Type 12
Shoots LAW missiles at the speed you set. They are just like a
regular LAW shot but they dont do any splash damage.

US Socom
Bullet Type 13
Shoots knives at the set speed which do the set damage when they
colide with someone. After they collide with something they turn
into regular knives which u can pick up and throw. DONT CONFUSE
THIS WITH TYPE 11!

US Socom
Bullet Type 14
EXACTLY the same as Bullet Type 1 except for the fact that the
bullet is invisible.

Desert Eagles
The Desert Eagles are the same as the US Socom in every aspect
except for the fact that they will create 2 of everything for 1
ammo.
[/code]
EDIT: Bah! Stupid take out space auto-formatting crap... I put it in code brackets to preserve indentation.

Let me know if you find any exceptions/corrections to any of this information.

Deleted User
October 6, 2005, 3:24 am
I hate to disappoint you, but... I do believe someone beat you to it:

http://www.soldatforums.com/topic.asp?topic_id=28055

Pyroguy
October 6, 2005, 11:33 am
Link to the file doesn't work...