you know how the camera follows your head when you die? well, what if instead of the camera following your head, the camera would just have about 1/4 of the momentum in which your body flew. it's hard to explain.
for example, if you're running to the left, and you run head on into 2 grenades right next to each other, and you go flying, the camera would stay near the the explosion, but move to the right slightly.
if you still don't get it, imagine getting killed on top of a cliff, then having your body fall off the cliff. instead of the camera following your body hurtling down the cliff, it would move slightly downward.
please comment.
EDIT: instead of the camera folling your body at 1/4 speed, what if there was an option in soldat that said camera follow speed on death (%):?
for example, if you're running to the left, and you run head on into 2 grenades right next to each other, and you go flying, the camera would stay near the the explosion, but move to the right slightly.
if you still don't get it, imagine getting killed on top of a cliff, then having your body fall off the cliff. instead of the camera following your body hurtling down the cliff, it would move slightly downward.
please comment.
EDIT: instead of the camera folling your body at 1/4 speed, what if there was an option in soldat that said camera follow speed on death (%):?