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.WAV for successive kills
Soldat Forums - Soldat Talk - Soldat Improvements Discussion
Keron Cyst
October 11, 2005, 6:11 am
.WAV that sounds out every time you score multiple kills. Make it some weird random sound effect (like a drum hit but with an actual frequency like a piano key). Let it gain higher pitch and make the .WAV sound faster every time you score another successive kill B-) That'd be awesome!

Silent Soldier
October 11, 2005, 6:28 am
Hehe, "DOUBLE KILL! TRIPLE KILL! MULTI KILL!", from Unreal Tournament. ^.^

RenegadeQwerty
October 11, 2005, 6:55 am
even better it goes bam bam bum be bo bumity bomp!!!1 w00tage p00nagexzor!!!!!

Deleted User
October 11, 2005, 7:20 am
.....maybe just the kill anouncements like on unreal tournaments, or atleast make it so we can mod it in that in itself will ROXXAR

Deleted User
October 11, 2005, 9:48 am
quote:Originally posted by RenegadeQwertyeven better it goes bam bam bum be bo bumity bomp!!!1 w00tage p00nagexzor!!!!!

WTF is wrong with you?

Keron Cyst
October 11, 2005, 6:15 pm
Not a voice!! That's precisely what I was avoiding. Just some drum sound (bam) with an actual pitch, like say a bullet sound file (very bad comparison) that speeds up and raises in frequency with more successive kills.

xtishereb
October 12, 2005, 8:35 pm
Just put it in and have it be whatever, you can mod in the voices.

Deleted User
October 12, 2005, 9:30 pm
I'm thinkin' a growing fanfare sound, like from Tetris Attack.

F3nyx
October 12, 2005, 10:32 pm
Hmm... how about a heartbeat sound, implemented like so:

1. You get a single kill. No sound.
2. You get another kill, for a double kill. You hear a fairly quiet heartbeat about every 2/3 second, but the sound slows and fades as your time to get a triple kill runs out. If your time runs out, the heartbeat sound slows to about 1 beat per second and fades into silence.
3. You manage to get another kill within the time limit, netting a triple kill. The heartbeat starts again, louder and faster this time (at about 1 beat per half secondl), but fades similarly to before.
4. You get a multi kill, and this time the heartbeat is going THUMP THUMP THUMP at the beginning before it begins to fade.
And so on.

Of course, if you die, the sound should stop immediately. And this should be optional, of course, because anything of this kind might be found annoying and distracting by someone.

zyxstand
October 12, 2005, 10:52 pm
hey, how about a .wav sound effect that represents your health... like heartbeat but it would be that beeping sound that those machines make (as seen in movies, etc.) and when you die it'll be a constant beep... if i recall correctly, hl2 does that wen you die.

btw F3nyx, do you mean that, since the heartbeat gets louder with each progressive mutliple of a kill, that you will get more time (since it's louder) in which to add to your killing spree? or just start louder but go quieter faster to conserve the same time?

F3nyx
October 13, 2005, 12:52 am
quote:Originally posted by zyxstandor just start louder but go quieter faster to conserve the same time?
That one. I think it'd add to the sense of urgency.

Keron Cyst
October 13, 2005, 1:51 am
I'd rather prefer a drum hit with a pitch than a heartbeat, or anything else for that matter.

T-Money
October 13, 2005, 1:55 am
quote:Originally posted by zyxstandhey, how about a .wav sound effect that represents your health... like heartbeat but it would be that beeping sound that those machines make (as seen in movies, etc.) and when you die it'll be a constant beep... if i recall correctly, hl2 does that wen you die.


Do you have any idea how [CENSORED]ing annoying that would get, having a beeping noise in the background all the time? I know it would drive me out of my tree.

zyxstand
October 13, 2005, 3:38 am
quote:Originally posted by T-Moneyquote:Originally posted by zyxstandhey, how about a .wav sound effect that represents your health... like heartbeat but it would be that beeping sound that those machines make (as seen in movies, etc.) and when you die it'll be a constant beep... if i recall correctly, hl2 does that wen you die.


Do you have any idea how [CENSORED]ing annoying that would get, having a beeping noise in the background all the time? I know it would drive me out of my tree.


then how about you only hear the sound during battle times (when you fire or get fired at)

Deleted User
October 13, 2005, 3:56 am
If a heart monitor sound effect were to be implemented for such a purpose, it should start playing when you've taken a good amount of damage.

At around 50% it should be just a soft beat for a forboding feel; an omen of the inevitable fate your little soldat (and you) must eventually face, invoking suspense and slight urgency in the player. Then it gets steadily louder and faster as your health drops further, serving to build up the player's panic and sense of urgency more and more until finally you hit the climax--death.

The death, by the way, should have no flatline sound. Not only would such a sound be irritating to listen to, but it would also make for a powerful anti-climax that belittles all of the preceding drama (and thus the player), and symbolizing how, despite all the drama, the soldat is no more significant than a digital ant.

xtishereb
October 13, 2005, 2:44 pm
^ Way to turn Soldat into a metaphore for life.

I think what should be done, is instead of one .wav being pitch-shifted and/or volume controlled, you should have 1 .wav for each level of the succession.

Normal: No sound.
Double: Plays "doublekill.wav" or something.
Triple: Plays "triplekill.wav" or something.
Multi: Plays "multikill.wav" or something.
Multix2: Plays "multikill2.wav" or something.

You get the idea.

Anyway, this way you can have the heartrate thing with the adreneline in your player's system, a Tetris Attack fanfare (that's a good one), a beep or some other random sound, or the voices from Unreal Torunament. I'd go with the last. :)

Deleted User
October 13, 2005, 8:46 pm
Heh, in my whole metaphor in the health sounds thing, I forgot about the multikill sounds that are the original idea for this topic...

Personally, I'd go with voices. In fact, I'd probably replace the default with voices that read off the various phrases in funny ways... Maybe I'd try to make it sound like Mr. T is saying it...

At any rate, I like both ideas... And that's what the main point is.




And xtishereb--for me, video games in general are a metaphor for life. Earthbound is the equivalent of The Scarlet Letter, and the death at the Ocean Palace in Chrono Trigger is pure genius.

Deleted User
October 13, 2005, 9:38 pm
Meh, I'd prefer the voices.

Deleted User
October 14, 2005, 2:39 pm
Kinda like the same with Burnout, when you aftertouch an enemy, you hear a sound. If you aftertouch more enemies, the pitch gets higher and higher. I like it.

Alamo
October 14, 2005, 2:45 pm
quote:Originally posted by F3nyx[...]
1. You get a single kill. No sound.
2. You get another kill, for a double kill. You hear a fairly quiet heartbeat about every 2/3 second, but the sound slows and fades as your time to get a triple kill runs out. If your time runs out, the heartbeat sound slows to about 1 beat per second and fades into silence.
3. You manage to get another kill within the time limit, netting a triple kill. The heartbeat starts again, louder and faster this time (at about 1 beat per half secondl), but fades similarly to before.
4. You get a multi kill, and this time the heartbeat is going THUMP THUMP THUMP at the beginning before it begins to fade.
And so on.
[...]

Awesome! I want exactly that for Soldat 1.3.1!!!

F3nyx
October 14, 2005, 7:39 pm
quote:Originally posted by AlamoAwesome! I want exactly that for Soldat 1.3.1!!!I'm glad somebody likes it.

Deleted User
October 16, 2005, 1:48 am
lol, just get a Headshot .WAV from CS and replace it with headchop in soldat sfx folder