Destluck
October 12, 2005, 3:09 am
I think it would be perfect for Barret if it was only a 1 shot kill through the head, you could speed up the reload on it. But that would make Barret/Socom actually make sense.
If Barret hits chest, you lose all but 1 hit, if Barret hits legs you lose all but like, 5 hits. Something like that.
I'm saying all this off getting raped by barrets, and it was seriously ridiculous, he ricocheted it off a wall and hit me in the foot, how the hell does tha tkill me/!
kylerlandry
October 12, 2005, 4:39 am
quote:Originally posted by DestluckIt was seriously ridiculous, he ricocheted it off a wall and hit me in the foot, how the hell does tha tkill me/!
Umm because it fires a .50 cliber round designed to destroy lightly armored vehicles and whatnot and it's being used against nice soft flesh maybe?
zyxstand
October 12, 2005, 4:49 am
i made a topic like that once - ppl turned it down cuz it would be to detailed and pointless and hard to see cuz of lag ns tuff...
honestly, do you know of any good shooter game (real time prefered) where shooting someone in the leg 10000 times doesn't actually kill him just disables his leg? (that's how it would be realistically)
and maybe after 3 mins his wound can get infected and slowly dies? or maybe a game where when you're shot you won't be able to move for about ever cuz of the pain that you're in?
i am ahab
October 12, 2005, 10:51 am
quote:
he ricocheted it off a wall and hit me in the foot, how the hell does tha tkill me/!
you obviously had an achilies heel
Alamo
October 12, 2005, 1:32 pm
quote:Originally posted by zyxstand
and maybe after 3 mins his wound can get infected and slowly dies? or maybe a game where when you're shot you won't be able to move for about ever cuz of the pain that you're in?
this pain could be simulated by death... not moving = death in Soldat. So you could just keep it like it is :P
I would appreciate a more detailed injury system. But yes, due to only three hitzones in Soldat this would neither work, nor would it be really understandable without an additional display.
You shouldn't make Soldat too realistic.
Also, if you 'knixed' the Barret like the initial poster said, you'd just have another ruger.
Dark_Noddy
October 12, 2005, 4:16 pm
U stated that this would make the "barret + socom" combination make sence.. (horrible english ;D) well, if U miss with barret, socom is still strong enuff to take out the poor son of a [CENSORED] with not to much fuss ;D
Keron Cyst
October 12, 2005, 6:11 pm
quote:Originally posted by dascoogo weapon mod it...
F3nyx
October 12, 2005, 6:21 pm
quote:Originally posted by i am ahabquote:
he ricocheted it off a wall and hit me in the foot, how the hell does tha tkill me/!
you obviously had an achilies heel
Haha, nice.
Da cHeeSeMaN
October 12, 2005, 6:43 pm
quote:Originally posted by i am ahabquote:
he ricocheted it off a wall and hit me in the foot, how the hell does tha tkill me/!
you obviously had an achilies heel
LMAO
T-Money
October 12, 2005, 8:21 pm
As somebody said before, a Barret M82 fires a shell the size of a penis. If that [CENSORED]er can punch a hole in a Humvee, it sure as hell can kill you or at least blow your leg off and put you in a really bad mood. If you wanted to make it uber-realistic and have you crawl around in agony after getting shot in the leg with a Barret it would be realistic, sure, but you wouldn't be able to do anything and you'd pretty much be a sitting duck. No point.
SabugoStorm
October 15, 2005, 9:31 pm
I don't see why don't simply remove the barret from the game, that weapon is definetly an uber-weapon.
Deleted User
October 15, 2005, 9:39 pm
quote:Originally posted by T-MoneyAs somebody said before, a Barret M82 fires a shell the size of a penis.
[IMAGE]
some_random_loser
October 16, 2005, 9:47 am
While developing my mod, I found that making the barret weaker is definately not the answer.
What we've got at the moment, is that every weapon is much weaker than it's real life counterpart except the barret and the M79.
My solution?
Increase the power of every weapon but the barret, the barret will then be on equal footing with the other weapons, people are less likely to complain about camping barret users when 3 rounds from an ak will remove the problem.
The accuracy is also a problem for me, I can deal with campers, they are easy to take out. What I have a problem with is when someone takes a bipod mounted anti-vehicle sniper rifle that's almost as long as he is, flies through the air, and manages to blast you with it without even glancing through the scope.
My ideal barret cannot be fired while moving, by this I mean it will shoot off at up to 90 degree angles. Basically it means they have to camp, but on the other hand you can rush them and then they can't do anything because they have to move and therefore can't aim ^^
Here is my what I've made for the mod (Note, Barret has been changed to a Remington SR-8)
[Barret M82A1]
Damage=315
FireInterval=135
Ammo=5
ReloadTime=190
Speed=550
BulletStyle=1
StartUpTime=0
Bink=80
MovementAcc=50
Put that in your weapons.ini and try it out on some bots :)
As you can see, the barret has become slightly weaker (yay, you can survive being shot in the toe!), but the firing rates are much increased.
From what I've seen on the server, I've managed to please everyone. Because I've made every weapon more powerful, it gives the people impression that I've made their favourite gun uber-powerful. As it is now, every gun will pwn every other gun. It is in an almost perfect balance :)
[shameless plug]
You can try the weapons for yourself, come to [(WM)UrT Servizzle] and have some fun :)
[/shameless plug]
edit: Typo haven ;)
Alamo
October 16, 2005, 12:48 pm
quote:Originally posted by some_random_loser
From what I've seen on the server, I've managed to please everyone. Because I've made every weapon more powerful, it gives the people impression that I've made their favourite gun uber-powerful. As it is now, every gun will pwn every other gun. It is in an almost perfect balance :)
I don't want to talk bad about your balance and everything but I think everyone is pleased because their gun is unusually strong. As soon as something similar becomes standard, or ppl start to play longer on the server, other inequalities will arise because the AK is slightly stronger then the Steyr and bla bla bla.
Plus, guns just can't be equal, every gun has it's own ideal use. In reality, the Barrett is superior to any gun in long-range combat, but as soon as you get close to your enemy you're simply dead meat because the Barret is extremely heavy. You just need to be flanked and you're dead. Try lifting a box of coke from the ground (german ones are ~12kg) and still precisely move it around to actually aim. It's impossible. If you can take your time though (and lie on the ground or put the Barret on a stand, wall or similar, you will hit and kill anything you like.
Now, due to the limitations of Soldat (3rd dimension, you know) the Barret becomes effective even in close combat (also, because the weight is not taken into account).
You just can't try and make Soldat 'realistic'. For it to be realistic, you need this 3rd dimension, gun weights (and the influence it has on your aiming => slow and fast), etc etc etc.
I think I lost my point somewhere in translation but ummm yes.
some_random_loser
October 16, 2005, 1:06 pm
quote:Originally posted by Alamoquote:Originally posted by some_random_loser
From what I've seen on the server, I've managed to please everyone. Because I've made every weapon more powerful, it gives the people impression that I've made their favourite gun uber-powerful. As it is now, every gun will pwn every other gun. It is in an almost perfect balance :)
I don't want to talk bad about your balance and everything but I think everyone is pleased because their gun is unusually strong. As soon as something similar becomes standard, or ppl start to play longer on the server, other inequalities will arise because the AK is slightly stronger then the Steyr and bla bla bla.
Plus, guns just can't be equal, every gun has it's own ideal use. In reality, the Barrett is superior to any gun in long-range combat, but as soon as you get close to your enemy you're simply dead meat because the Barret is extremely heavy. You just need to be flanked and you're dead. Try lifting a box of coke from the ground (german ones are ~12kg) and still precisely move it around to actually aim. It's impossible. If you can take your time though (and lie on the ground or put the Barret on a stand, wall or similar, you will hit and kill anything you like.
Now, due to the limitations of Soldat (3rd dimension, you know) the Barret becomes effective even in close combat (also, because the weight is not taken into account).
You just can't try and make Soldat 'realistic'. For it to be realistic, you need this 3rd dimension, gun weights (and the influence it has on your aiming => slow and fast), etc etc etc.
I think I lost my point somewhere in translation but ummm yes.
I think I worded mine badly :0
What I meant, is that there is no clear cut super gun in my mod. Different situations need different guns, whereas in normal soldat you can use one gun for almost every situation. It's hard to explain it in words, because the differences are subtle, yet important :p
Metatag
October 17, 2005, 9:20 am
I like the slow aiming thing. I guess it would work kind of like tank turrets in most FPS games, you can aim somewhere but have to wait a bit for the turret to get around.
It would also get rid of that annoying habit of bots to instantly aim at you the second you come around a corner and nail ya.
a-4-year-old
October 17, 2005, 10:05 pm
a thing about all powerfull "bullet can pass through a soldat" weps is that the bullet should loose a reasonable amout of speed so its not like a random barret shot can get a friggin' Uber-KILL
Messiah
October 19, 2005, 12:38 am
quote:Originally posted by Zamorakquote:Originally posted by T-MoneyAs somebody said before, a Barret M82 fires a shell the size of a penis.
[IMAGE]
That looks like it could do some damage how the hell could that richocet in rl anyway. But if you guys forgot Soldat is a game, [CENSORED] happens.
Deleted User
October 19, 2005, 3:50 am
It's still not as big as a penis, though.
Additionally, it's not a simple matter of "[CENSORED] happens." It's like Team America and the whole metaphor about the three kinds of people--The barrets are the [CENSORED]s, and when unchecked they just [CENSORED] all over everything. We're not talking about Forest Gump stepping in a dog pile here, we're talking about a pond after dumping bread everywhere and letting a flock of geese at it.
...And I like some_random_user's balancing method of making the barret a camping-only weapon. I've thought that making the barret only firable when crouched or prone would pretty much fix the problem for a long time now, but I never bothered to say it because so many people hate camping so much, despite the fact that campers are very easy to deal with in Soldat, the game being a 2D side-scroller and all.
Of course, you'd still be left with a big m79 problem, although a longer reload could possibly suffice for it.
kkazican
October 19, 2005, 10:13 pm
quote:Originally posted by some_random_loserWhile developing my mod, I found that making the barret weaker is definately not the answer.
What we've got at the moment, is that every weapon is much weaker than it's real life counterpart except the barret and the M79.
My solution?
Increase the power of every weapon but the barret, the barret will then be on equal footing with the other weapons, people are less likely to complain about camping barret users when 3 rounds from an ak will remove the problem.
I think you people should leave the barret alone. First off this idea is horrible because yes it would stop campers. But why would anyone want to kill you from 1.5 screens away when a simple steyr-aug or ak-74 spamming will do the exact same thing except further. Barret is bad enough I can hardly use it anymore and I used to pride myself as a barret sniper. I suppose the instantaneous deaths from all the other "super" weapons kinda kills my little sniping abilities.