On Game Modes
These should not be new game modes; you should be able to use commands, and maybe shortcut parameters, to create these variants of game modes. I'm thinking of a TeamMatch CTF/HTF (4-team) and different limit types (e.g. Inf.-Deathmatch where Alpha has to cap but instead of waiting out on time Bravo has to kill a certain amount of soldaten). More complex variants of game modes like these could create missions with actual goals (like actually trying to stay alive) instead of just the old stuff we have right now.
On Mod-mods (lol "mod-mods" xD)
You should be able to put multiple mods in the Soldat shortcut's parameters; what if I wanted to play a weird combined form Halo 3.0 with a one-weapon mod? I think you should be able to put Target: "C:\Soldat\Soldat.exe" -mod Halo3.0 L2005 (where Halo3.0 and L2005 are two separate mods). The last mod would overwrite any conflicting files with the mod right before it, and you could have as many mods as you wanted.
These should not be new game modes; you should be able to use commands, and maybe shortcut parameters, to create these variants of game modes. I'm thinking of a TeamMatch CTF/HTF (4-team) and different limit types (e.g. Inf.-Deathmatch where Alpha has to cap but instead of waiting out on time Bravo has to kill a certain amount of soldaten). More complex variants of game modes like these could create missions with actual goals (like actually trying to stay alive) instead of just the old stuff we have right now.
On Mod-mods (lol "mod-mods" xD)
You should be able to put multiple mods in the Soldat shortcut's parameters; what if I wanted to play a weird combined form Halo 3.0 with a one-weapon mod? I think you should be able to put Target: "C:\Soldat\Soldat.exe" -mod Halo3.0 L2005 (where Halo3.0 and L2005 are two separate mods). The last mod would overwrite any conflicting files with the mod right before it, and you could have as many mods as you wanted.