( search forums )
Weapon mods
Soldat Forums - Soldat Talk - Need Help? Report Bugs!
ppiksmada
October 15, 2005, 4:15 am
Where do i go about making a weapon mod/downloading it, very interesting new feature and i would love to edit my weapons.

Yukwunhang
October 15, 2005, 4:35 pm
Edit the weapons.ini with Notepad, then host a game.

Silent Soldier
October 15, 2005, 6:37 pm
Try mickle89's Weapon modding table.

apc300
October 16, 2005, 2:43 pm
hi could someone plz post the default weapons here for me cos' stupid me lost them (overwritten)
thx :D

a-4-year-old
October 16, 2005, 7:24 pm
// :: Weapon mod : default settings by Michal Marcinkowski

// Some settings for non-standard weapons won't work for example: reload time on stat. gun or grenade for obvious reasons
// Please do not consider weapon mod bugs as normal bugs, they are not priority. This is just the first version of the weapons mods.
// This is more for tweaking than changing the whole game.

// Soldat uses ticks for measuring time, 60 ticks = 1 second
// ex. 90 ticks = 1.5 second, 10 ticks = 0.16666667 second
// FireInterval, ReloadTime, Bink and StartUpTime is measured in ticks

//Damage=190
// The values is not relevant, experiment to see how it works (use poor mr. dummy bot for example).

//FireInterval=30
- rate of fire, the smaller the faster the weapon is

//Ammo=4
- full clip

//ReloadTime=75
- time of reload in ticks

//Speed=33
- initial speed of bullet, speed affects damage

//BulletStyle=1
1 - plain bullet
2 - frag grenade
3 - shotgun pellets
4 - m79 grenade
5 - flame
6 - punch
7 - arrow
8 - flame arrow
11 - knife/chainsaw
12 - LAW missile
13 - knife
14 - M2 bullet

//StartUpTime=0
- like the Minigun start time, may not work for all weapons

//Bink=0
- if the player is hit by a bullet his aim is not accurate for this amount of time, the mouse cursor in-game shows how this works
- negative values mean self-bink, the lower the number the more inaccurate the weapon will get after auto-firing

//MovementAcc=1
- how much the aim is affected by player movement, the higher the value the more you have to be still to aim properly


--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


[Info]
Name=Default mod
Version=1

[USSOCOM]
Damage=172
FireInterval=12
Ammo=12
ReloadTime=65
Speed=180
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1

[Desert Eagles]
Damage=176
FireInterval=23
Ammo=7
ReloadTime=103
Speed=190
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1

[HK MP5]
Damage=108
FireInterval=6
Ammo=30
ReloadTime=95
Speed=190
BulletStyle=1
StartUpTime=0
Bink=-25
MovementAcc=1

[Ak-74]
Damage=115
FireInterval=11
Ammo=40
ReloadTime=150
Speed=240
BulletStyle=1
StartUpTime=0
Bink=-40
MovementAcc=1

[Steyr AUG]
Damage=73
FireInterval=7
Ammo=30
ReloadTime=115
Speed=260
BulletStyle=1
StartUpTime=0
Bink=-35
MovementAcc=1

[Spas-12]
Damage=121
FireInterval=34
Ammo=7
ReloadTime=175
Speed=140
BulletStyle=3
StartUpTime=0
Bink=0
MovementAcc=1

[Ruger 77]
Damage=243
FireInterval=32
Ammo=4
ReloadTime=115
Speed=330
BulletStyle=1
StartUpTime=0
Bink=18
MovementAcc=3

[M79]
Damage=165000
FireInterval=6
Ammo=1
ReloadTime=180
Speed=110
BulletStyle=4
StartUpTime=0
Bink=25
MovementAcc=3

[Barret M82A1]
Damage=495
FireInterval=240
Ammo=10
ReloadTime=300
Speed=550
BulletStyle=1
StartUpTime=0
Bink=80
MovementAcc=6

[FN Minimi]
Damage=89
FireInterval=9
Ammo=50
ReloadTime=250
Speed=270
BulletStyle=1
StartUpTime=0
Bink=-49
MovementAcc=2

[XM214 Minigun]
Damage=48
FireInterval=4
Ammo=100
ReloadTime=366
Speed=290
BulletStyle=1
StartUpTime=50
Bink=-10
MovementAcc=1

[Flamer]
Damage=1200
FireInterval=6
Ammo=200
ReloadTime=5
Speed=105
BulletStyle=5
StartUpTime=0
Bink=0
MovementAcc=1

[Rambo Bow]
Damage=1200
FireInterval=10
Ammo=1
ReloadTime=25
Speed=210
BulletStyle=7
StartUpTime=0
Bink=0
MovementAcc=1

[Flamed Arrows]
Damage=800
FireInterval=10
Ammo=1
ReloadTime=39
Speed=180
BulletStyle=8
StartUpTime=0
Bink=0
MovementAcc=1

[Combat Knife]
Damage=215000
FireInterval=6
Ammo=1
ReloadTime=3
Speed=60
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=1

[Chainsaw]
Damage=2100
FireInterval=4
Ammo=40
ReloadTime=65
Speed=70
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=1

[M72 LAW]
Damage=150000
FireInterval=30
Ammo=1
ReloadTime=540
Speed=230
BulletStyle=12
StartUpTime=23
Bink=0
MovementAcc=1

[Punch]
Damage=33000
FireInterval=6
Ammo=1
ReloadTime=3
Speed=50
BulletStyle=6
StartUpTime=0
Bink=0
MovementAcc=1

[Grenade]
Damage=150000
FireInterval=80
Ammo=1
ReloadTime=20
Speed=50
BulletStyle=2
StartUpTime=0
Bink=0
MovementAcc=1

[Stationary Gun]
Damage=180
FireInterval=10
Ammo=100
ReloadTime=366
Speed=360
BulletStyle=14
StartUpTime=0
Bink=0
MovementAcc=1

apc300
October 18, 2005, 11:55 am
(: thanks :)

headstone
October 18, 2005, 9:32 pm
You can also look in the fan apps forum for programs that'll make that more convient. (And have a revert to default function :p)