SA Bink
[code][Ruger 77]
SABink=15
SABAdd=10
SABTime=45[/code]
15 represents the # of pixels the cursor jumps in a random direction after a shot. 10 represents how many pixels more it jumps if you fire it before 45 ticks pass (e.g. if you keep firing as fast as possible SA Bink-jumping increases in cursor jump distance). SABAdd can be 0 so it jumps in a random direction the same distance every time you fire. They can all be 0 if there is no SA Bink (e.g. for D'Eagles, etc.); in that case, regular Bink can be used, if even that.
This could also help in Realistic Mode to establish how much a weapon recoils upward (in which case random direction is not in effect).
[code][Ruger 77]
SABink=15
SABAdd=10
SABTime=45[/code]
15 represents the # of pixels the cursor jumps in a random direction after a shot. 10 represents how many pixels more it jumps if you fire it before 45 ticks pass (e.g. if you keep firing as fast as possible SA Bink-jumping increases in cursor jump distance). SABAdd can be 0 so it jumps in a random direction the same distance every time you fire. They can all be 0 if there is no SA Bink (e.g. for D'Eagles, etc.); in that case, regular Bink can be used, if even that.
This could also help in Realistic Mode to establish how much a weapon recoils upward (in which case random direction is not in effect).