So here it is, folks. My second map (actually third, but the second published).
Map data:
1. Botted: nah (volunteers?)
2. Polys: 1027
3. Sceneries: 274
4. Suggested players: 5-10 (DM), 8-14 (HTF)
5. Jet: 158
6. Medkits: 3
7. Nades: 6
8. Creation time: circa 18 hours
Should be compatible with DM, TDM, PM, RM, HTF.
The idea for the layout was inspired mostly by a looong look at the 12 Monkeys movie logo and an thing that once happened to me on a CTF server. I've been hiding somewhere, and suddenly I see two enemies, exchanging tactics ideas on teamchat... So, one of those guys notices me eavesdropping, and writes "they know" on teamchat. It was such a hillarious thing for me at that time, that it somehow stuck very deep in my mind, so when I became really marred with making my second map (ctf_Kursk) and decided I needed a break from the WWII (I've been reading Beevor's books lately, and Davies' Rising '44 and browsing through a lot of panzer pages) so I made this to grab some different atmosphere.
I also am indebted to the Geologist, for the idea of using the rope scenery to "tie" around things... thanx! Also what I know about shading comes from his maps- thanx again.
I wanted this to be a multi-texture map, for a brief moment, but decided against it. I'll have time for that on my next map, as this one was devoted to learning shading- which I hope I did (not perfectly, but hey).
I also need to learn more about using sceneries, cause I'm not satisfied with that, either.
Okay, so here's the overview:
http://www.soldat-lra.net/uploads/files/paranoid-overv.PNG
And some ingame screenies:
http://www.soldat-lra.net/uploads/files/paranoid-game1.PNG
http://www.soldat-lra.net/uploads/files/paranoid-game2.PNG
http://www.soldat-lra.net/uploads/files/paranoid-game3.PNG
And, last but not least, the map:
http://www.soldat-lra.net/uploads/files/dm_htf_para_update.zip
I'll try to write up sceneries credits later.
Please, report any bugs and- I hope- enjoy!
Map data:
1. Botted: nah (volunteers?)
2. Polys: 1027
3. Sceneries: 274
4. Suggested players: 5-10 (DM), 8-14 (HTF)
5. Jet: 158
6. Medkits: 3
7. Nades: 6
8. Creation time: circa 18 hours
Should be compatible with DM, TDM, PM, RM, HTF.
The idea for the layout was inspired mostly by a looong look at the 12 Monkeys movie logo and an thing that once happened to me on a CTF server. I've been hiding somewhere, and suddenly I see two enemies, exchanging tactics ideas on teamchat... So, one of those guys notices me eavesdropping, and writes "they know" on teamchat. It was such a hillarious thing for me at that time, that it somehow stuck very deep in my mind, so when I became really marred with making my second map (ctf_Kursk) and decided I needed a break from the WWII (I've been reading Beevor's books lately, and Davies' Rising '44 and browsing through a lot of panzer pages) so I made this to grab some different atmosphere.
I also am indebted to the Geologist, for the idea of using the rope scenery to "tie" around things... thanx! Also what I know about shading comes from his maps- thanx again.
I wanted this to be a multi-texture map, for a brief moment, but decided against it. I'll have time for that on my next map, as this one was devoted to learning shading- which I hope I did (not perfectly, but hey).
I also need to learn more about using sceneries, cause I'm not satisfied with that, either.
Okay, so here's the overview:
http://www.soldat-lra.net/uploads/files/paranoid-overv.PNG
And some ingame screenies:
http://www.soldat-lra.net/uploads/files/paranoid-game1.PNG
http://www.soldat-lra.net/uploads/files/paranoid-game2.PNG
http://www.soldat-lra.net/uploads/files/paranoid-game3.PNG
And, last but not least, the map:
http://www.soldat-lra.net/uploads/files/dm_htf_para_update.zip
I'll try to write up sceneries credits later.
Please, report any bugs and- I hope- enjoy!