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Ctf_deserted Updated 11/14 now waypointed!
Soldat Forums - Soldat Maps & Map Making - New Maps
nfsjunkie91
October 31, 2005, 4:38 am
[IMAGE]
^^^Screenah^^^
http://www.megaupload.com/?d=33HKIISP
http://www.megaupload.com/?d=LL50S8D7 <<<updated
http://mar77a.llsc.us/maps/Ctf_deserted.PMS <<<wapointed by Keron Cyst
^^^download it here^^^ this is the second evah map i have made. enjoy!

EDIT: UPDATE!: made the side walls higher, and a little smoother, and made them icy, added 2 little bunkers that offer protection from the stat. gun, realized that if you put 'nades in the middle of te hmap, bots will go for them, so now, the bots will (kind of) find each other and fight Wapointed by Keron Cyst, download above or below.

EDIT's REVENGE!:Keron Cyst has now waypointed the map, so you can now play with bots! =D
And the download link, http://mar77a.llsc.us/maps/Ctf_deserted.PMS

Thank you Keron, thank you very much.

Return of teh EDIT: :O first evah map waypointed by syd's :D

The Geologist
October 31, 2005, 4:46 am
Looks good, but it also looks like it's lacking scenery. Where are the different flags and spawns? Becuse it looks as though one side may have an advantage over the other. And are you sure the edges of the map are high enough to prevent flaggers from camping up there or to keep people from jumping off the edge to respawn?

Deleted User
October 31, 2005, 6:37 am
Yeah, layouts good. But needs more sceneries and possibly shading.

rabidhamster
October 31, 2005, 10:52 am
those walls look good enough to snipe from. make em >90*.

Cookie.
October 31, 2005, 5:11 pm
quote:Originally posted by rabidhamsterthose walls look good enough to snipe from. make em >90*.


Yes the map looks quite nice, make the walls ice instead of 90* though and add kill polygons around the walls and outer sides to keep em down for shure?

Keron Cyst
October 31, 2005, 6:23 pm
Nice; second map and you already know how to utilize transparency and scenery-stretching (the water, that is).

If the bases are supposed to be red and blue, Lum (lumination) determines all. Don't make them too dark or else they'll show up as black no matter what Hue and Saturation they're set to. Make the li'l cave in the right darker.

Deleted User
October 31, 2005, 6:59 pm
It looks a tad bare.
Nice job, for your second map.

nfsjunkie91
November 1, 2005, 12:33 am
ill take all of these ideas into consideration, and on the next screenshot, ill show all teh objects and stuff like flag, but no points/wireframe!!! :P i learned my lesson with my first map about points on a screeny. :P

Keron Cyst
November 14, 2005, 8:28 pm
Waypointed version: http://mar77a.llsc.us/maps/Ctf_deserted.PMS

I tweaked the flag bases' polygons' colors so they transition into the surrounding terrain. I hope you don't mind...

nfsjunkie91
November 15, 2005, 7:43 pm
no problem keron, it looks better the wway you did the flag bases. thanks a lot for waypointing my map (^_^) , the bots work really well, so now i can play it when my net isn't working :D

mar77a
November 15, 2005, 7:48 pm
Ah! At last, one map succesfully waypointed at Syd's. :)

Keron Cyst
November 16, 2005, 6:37 pm
You're the hoster! Why aren't you doing anything yourself? xP