AverageJoe
November 4, 2005, 12:06 am
http://godsclans.com/forums/index.php?showtopic=4513
Includes download and images. (overview, two screen sizes)
Enjoy!
Deleted User
November 4, 2005, 12:09 am
Nicely shaded, and polys are nice and round,
but are you shure you want your map for all gametypes?
AverageJoe
November 4, 2005, 12:10 am
Sure, why the hell not. Happy Fragging.
NOTE::::::If you got a texture not found, please redownload the file. I'm an idiot and forgot it.
peemonkey
November 4, 2005, 12:11 am
holy [CENSORED] that's nice. nice and big :D waypointed?
AverageJoe
November 4, 2005, 12:14 am
No waypoints, designed for the GODS servers since the normal maps end up being too small.
Keron Cyst
November 4, 2005, 12:19 am
I dunno... The background colors don't seem to match the orange polygons at all :-/ Maybe that's just me. Otherwise it's very nice, BTW.
AverageJoe
November 4, 2005, 12:24 am
It's supposed to be deserty/sunset...something completly different than the standard maps.
CRAP MONKIES.
Don't you hate it when you forget your edges .bmp? I know I do.
Raptor
November 4, 2005, 2:07 am
WOW! Now that's what I call excellent shading :D It's layout pwns too!
AverageJoe
November 4, 2005, 3:15 am
Thanks for all teh positive comments. I was expecting rotten tomatoes like my last map. lol
Deleted User
November 4, 2005, 5:22 am
The fact it's like one huge maze is what makes it so great--I really can see this map being used for any game mode because of how it forms a balance between chaos and convention.
...What I mean is that all the small rounded polys make for a map that appears to be little more than a bunch of random twists and turns, but then if you study it a little, you can see the high and low routes that are customary to conventional ctf maps.
I also like how the whole map is composed of two distinctive parts that only seem to enhance the overall feel and look, as opposed to fragmenting it, through use of an almost minimalist-looking use of sceneries (which, intentionally or not, has a linear theme that help unify the two parts), not to mention the colors and shading.
Ah, the shading. This map has great shading that gives the polys some of the smoothest-looking forms I've seen in a Soldat map.
I look forward to seeing more maps from you.
Leo
November 4, 2005, 8:05 am
Map name is too long, in my Linux server it only works like "_The Undergro.PMS"
warpo
November 4, 2005, 1:33 pm
7 maps in one....how interisting and how come you don't use your avatar here?
@Leo if people stretch the map tab maybe they will see it
numgun
November 4, 2005, 2:14 pm
mmmkay? all gamemodes? ...now thats sumthing new!
i like the map! its a maze and an open map at the same time.
AverageJoe
November 4, 2005, 3:22 pm
I wasn't aware that 24 char names don't work in linux. If this poses a much bigger problem than expected I will change it.
Many thanks for all the positive feedback!