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DM_Drop-Pit
Soldat Forums - Soldat Maps & Map Making - New Maps
.Loki
November 4, 2005, 5:39 am
Well, I released another one, again not waypointed. This one started out as being made more for lighting effects than anything else, but I like the gameplay turned out alright as well.

Here you go:
SS:[URL]
DL:[URL]

The red lights are at 40% opacity, and are in front of the player. Lots of barrels, but only the brighter ones have colliders.

As always, any and all comments are warmly welcomed. Enjoy.

¤JOJO¤
November 4, 2005, 12:19 pm
nice map ! I find it too dark

GAMEOVER
November 4, 2005, 1:22 pm
too red

warpo
November 4, 2005, 1:28 pm
my eyes are bleeding from the color.....reminds me of quake r something

numgun
November 4, 2005, 2:11 pm
too red? i think its just good as dark red. doesnt hurt my eyes at all!
btw, i like that map!

.Loki
November 4, 2005, 11:25 pm
I don't think any other colors would really fit the scheme of the map. Anywho, heres an overview of the map with the BG removed. The indicated object is gostek size.

SS: [URL]

Deleted User
November 4, 2005, 11:43 pm
Wow, good job Loki. The first screen shot is a bit dark, but the seconed one is good.

Norris Scott
November 4, 2005, 11:50 pm
Link's expired :(

.Loki
November 5, 2005, 1:08 am
ugh.. Re-releasing map with a Hyphen in the name...Link should work now.

GAMEOVER
November 5, 2005, 7:07 am
Loki I see some talent in you and I have no room to say anything negative towards your maps because I simply can not map for [CENSORED] but id love to see more variety in your maps like more textures, scenery, colors, etc

Deleted User
November 5, 2005, 7:56 am
Exactly what GO said, great potential

DeMonIc
November 5, 2005, 9:53 am
Just a thought: good maps have contrast. Contrast is good for the eyes (if it's not over-done) and makes the map more playable. Remember that ;)