So...I can't help but think this has been suggested a million times before (whish is why it's in the discussion section), but I'd really like to see it happen. Any and all weapons, when thrown, should do damage upon impact relative to their weight. I want to be able to kill an EFC with 1 percent health by dropping a minigun on his head. Discuss:
Well. Should it be knife-style, where projectiles are harmless after touching the ground... or should it be something new, where any fast-moving object does impact damage? The former would be much easier to implement.
Technical issues aside, uh... WTF? I'm all for style, but dropping guns on people's heads doesn't quite qualify.
Nah, I like grabbing weapons in mid-air :-D If you're that close to a such a weak enemy just melee 'im.
I would think that throwing metal objects would have more damage than that.. I like this idea, but I don't think we need it(knives are enough).