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Soldat Forums - Soldat Talk - Game Improvements / Suggestions
zyxstand
November 7, 2005, 12:01 am
yes, this is pretty much exactly like in cs where each player can post one logo that would just be behind all players (so that you cannot hid in them). the logo would be painted only in the sky where your cursor is at the time of its initialization - maybe make it button 'z' since it isn't used for anything. Also, maybe after 15 secs you could repaint your logo somewhere else (and the old one disappears)

Of course it'll have certain limits, such as maximum size.

Also, make there be a checkbox in the options menu that let's you view these pics and maybe like say 'must be over 18 to view (etc.)' so that nobody complains about nudity or if these things just annoy you.


things you could do with this:
-) you could mark a spot with a logo that says "camper" and an arrow pointing to a spot
-) you could set up fake soldats so that when someone tries to shoot it nothing happens
-) you could draw fake health kits
-) you could draw fake flags
-) or you could just put a logo that represents you...


...comments? further suggestions for uses?

EDIT:
in responses to some of your comments, i find the ability to toggle logo's on and off while playing the game to not be misled to easily (probably a F-key). This way, if you REALLY wanna know what's real and not it'll be a bit more time consuming (and perhaps unefficient) to locate this F-key so it won't be too easy.

Swebonny
November 9, 2005, 4:58 pm
Yeah i really like it:D But if you imagine a server with 32 players and every one sprays something...

Wouldnt it be very much sprays every where.. and the "logo" it must be kinda big if you want someone to see it.(i think)

Else i love the idea. Sepcially the Camper thing :D

Deleted User
November 9, 2005, 7:41 pm
This would obviously have to be a server-side toggable thing, as I imagine there are many who would consider almost all of those examples you listed to be abuses; I myself am not exactly enthusiastic about fake med kits and powerups.

There would also have to be a set logo size, naturally, since otherwise some idiot'll come along and spray a 4000x3000 picture of hentai tenticle rape or something--provided it doesn't crash the game before anyone has a chance to see it. I'd say assuming a soldat stands 32 pixels tall (just a number off my head), I'd say something like 75x75 should work well; big enough to make a seeable logo, but small enough to not cause any real problems.




In the end though, I really just don't like the idea. It's most obvious uses would be considered abuses by too many, and the potential added individuality wouldn't be worth it.

Kaider
November 9, 2005, 8:51 pm
Lol, counter-strike 2d anyone? I like this idea.

.Loki
November 10, 2005, 12:10 am
It would be annoying when (not if) hordes of soldat noobs go around spraying roomfulls of gosteks that look exactly like them. There would be no telling the difference.

Good idea, but because of the above mentioned - my opinion is no.

Oh, and the spray should be made where your soldat is, not where your cursor is.

zyxstand
November 10, 2005, 12:51 am
two things loki:
you mind still disagree on this, but if you look REAL closely, a soldier breathes. You see him have a slight animation for when he's standing. however when the pic is a prone position it's harder to tell them apart. also, it's difficult to actually draw the logo in the desired height (otherwise you could have a floating soldier or one in the ground).
also, if you really want the logo to be sprayed on the player's position then you will have to be able to indicate where the 'center point' of your pic is (maybe by having one green dot (and only one) in the pic). otherwise i believe that it's better if the cursor is always the top left position of the image and all you'd have to do is extimate where the top left is in order to get the arrow to point onto the camper's location (if you have an anti-camper logo).

.Loki
November 10, 2005, 1:49 am
it rebuttle to the your two points -
1 - that may be true, but I don't really want to have to look REAL closely at a fake gostek every time I encounter one just to see if I should waste my ammo on it or not. Soldat games are generally too fast paced for this, IMO.

2 - You wouldn't necessarily have to find a center point. Just jump and press 'z' or whatever. I don't really see any problem with the top left of the image being created where you gostek is. Also, I can't imagine it would be too hard for soldat to automatically recognize where the centerpoint is.

Well whatever. Really, I would love to say this is a great idea. And actually, it is. I can just see too much abuse/clutter/nude, immiture, idiotic pictures/other annoying crap happening.

Call me pessimistic if you must.

rabidhamster
November 10, 2005, 2:42 am
quote:Originally posted by zyxstandtwo things loki:
you mind still disagree on this, but if you look REAL closely, a soldier breathes.good observation. i thought only me and like one other person noticed that. YAY

and btw, i don't support this. think of what lag could do to it...

Deleted User
November 10, 2005, 3:40 am
i dont support for those reasons ^^

Vijchtidoodah
November 10, 2005, 3:56 am
Zyxstand: Great idea, but it will be ruined by the hordes of abusers.

Let's list the possible abuses-
1. Fake medikits/grenade boxes/powerups -- annoying as hell, I wouldn't want to try to run over a health box in the middle of a firefight only to find out that I just made myself an easier target.

2. Fake flag -- that just plain sucks and would be a waste of time for anyone that went to go get it

3. Fake gostek -- there's no way that I would stay in a server if I had to second-guess whether I was shooting at a real player or not.

4. Single Color Background - a player could paint a large black box, for example, and then easily hide anywhere in it provided he has also changed his clothes and skin to that color.

5. Porn/Gore/Inappropriate Language -- this game has children playing.

6. Just another file I'd have to download from the server before I could play. Hell no.

zyxstand
November 10, 2005, 4:13 am
few things: maybe he could have a "are you 18 or above" thing for inappropriate pix.
with the F-key you can easily turn off all pix temporarily

about the health/nades: playing ctf_Laos, if your in the middle of the map and you see a med-box there, are you really gonna try to get it? point is: if you're good you'll know where medkits could be and where they couldn't possibly be. same for nades.

the game would barely run laggier cuz of logos... either you temporarily downlaod the players' logoes when you join the server (and everybody d.l one when someone else joins) or everybody downlaods the logo when it's sprayed. the latter could potentially cause more lag but then again, if the server uploads the image to everybody one at a time (even if that takes a total of 2 seconds), there wouldn't be a problem either cuz logoes don't have such a high time-priority as do most other thigns in soldat...

also, about fake gosteks - if they can do it so can you balancing everything and making the game fair again.


another potential is to have a set of possible pix from which you can choose from. you could also upload your pix onto the web possibly onto soldat's main site or something and get it approved by a moderator and use that pic... well, i hihgly doubt this upload idea will happen but it's a good alternative...

moysturfurmer
November 10, 2005, 4:27 am
I don't think I've ever been so adamantly against an idea.

I can assure you, if implemented, every other pixel will be a fake soldat, or a breast.


Captain Ben
November 10, 2005, 6:06 am
Perhaps to combat this, only two colours are allowed, say if you make it in the actual game, not in some file in the Soldat directory? That means you'd have one helluva time trying to fool people with it.

.Loki
November 10, 2005, 8:20 am
I was going to type some sort of comment about why this idea would ultimately suck, but then I realized -

This won't ever happen anyways. So there's really no point in arguing.


=D

a-4-year-old
November 10, 2005, 2:44 pm
now all we need is a sheild from counter-strike, lets just make soldat, into cs. soldatcs! or counter-soldat or soldat-strike. good but other games already have it so it would just be lame.
ORRIGINALITY PLEASE (sorry for horrible spelling)

Yuth
November 10, 2005, 10:12 pm
I agree with Captain Ben, but three colors.
(15x15 Black & White + Lime)

The lime color doesn't show in game.

What do you think guys, I think this would be cool.
And one logo to spray - One to have above your player.

Henkka
November 12, 2005, 2:27 am
Mh.. I say:

You spray things with:
Shift 1-to-0

You cannot spray own customized sprites, those 10 come with the game and can't be changed.

Only team mates can see those.

This set of rules would work for like.. the "Camper here ->" spray, only your tms can see it, ie tap shift+2, click somewhere near the sniper and tada, hes going down. No porn, no stupid bull[CENSORED], simple'n'easy.

.Loki
November 12, 2005, 3:12 am
OOH! OOH! Better yet, instead of having 15x15 pixels with three colors...

We can have 2x2 pixels with ONE color!!!!

HELL YEAH!!!!!!! MY 4 GREEN PIXELS ARE TEH PWN YOUR 4 RED PIXELS!

zyxstand
November 12, 2005, 3:32 am
quote:Originally posted by HenkkaMh.. I say:

You spray things with:
Shift 1-to-0

You cannot spray own customized sprites, those 10 come with the game and can't be changed.

Only team mates can see those.

This set of rules would work for like.. the "Camper here ->" spray, only your tms can see it, ie tap shift+2, click somewhere near the sniper and tada, hes going down. No porn, no stupid bull[CENSORED], simple'n'easy.


i like this idea better... better than my own in fact (i guess).
and make some buttons with arrows (down left right up) and let one be able to put multiple sprays - that way you can write "FLAG" and put an arrow to where the flag is.

also, to remove a certain image you will have press shift and its number. (first time sprays, second time remove, etc.) - this means you can only have one 'flag' and one 'camper' etc. unless Michal decides to program camper in twice or three times.... you get the point...

- Tek -
November 12, 2005, 8:05 am
It would be so ninja to leave an image of yourself in the air while attacking.

Like this:
[IMAGE]

Deleted User
November 12, 2005, 9:15 am
Hehe cool. I like the fake flag and fake person one, but not that camper marker :/

Deleted User
November 19, 2005, 9:25 pm
As long as it has a proper maximum size (maybe a little smaller than a soldier, that way we can -almost- tell the difference between 'fake soldiers' and real ones, it would be okay.

I think it would be proper to only allow one or two tags at a time (when you tag, any previous tags dissappear). That way you don't have 3 hundred decoys, as explained above. Maybe tags could also have a time limit. Maybe each of these 3 options could be server-specific.

zyxstand
November 19, 2005, 9:34 pm
quote:Originally posted by wormywyrmAs long as it has a proper maximum size (maybe a little smaller than a soldier, that way we can -almost- tell the difference between 'fake soldiers' and real ones, it would be okay.

I think it would be proper to only allow one or two tags at a time (when you tag, any previous tags dissappear). That way you don't have 3 hundred decoys, as explained above. Maybe tags could also have a time limit. Maybe each of these 3 options could be server-specific.


are you serious!? you want us to only have a 25-pixel (5x5) logo? what are you gonna say, "Hi"?

person
November 21, 2005, 5:43 pm
Henkka's idea is the only good one in this thread. Maybe simplify it to just shift click. Imaged would be an arrow pointing down with text above it saying "camper here"; which would also be displayed in the text area to team members. The arrow disappears after maybe 5 or so seconds.

I don't feel I have time to press shift+1/3/2 etc., sorry.

Maybe include like control click as a general pointer with no text that can be used to help say "go there" or something, also.


'cause it won't be implemented, but it's an alright idea nonetheless.

Dumbass
November 21, 2005, 7:26 pm
I like this idea, especially the "Camper" thing, hell, I might even use it on myself sometimes.
*supports it*

Deleted User
November 21, 2005, 7:57 pm
If the decoys didn't have a weapon, it might help you distinguish fake from real.

Deleted User
November 21, 2005, 8:51 pm
I like the idea.
I can't understand why faked soldiers ??? Every sprite in other games are making on walls and that mean on polys...this could be avalailable [dunno that word<-] only to polys in soldat too. ...I hope u understand me.

zyxstand
November 21, 2005, 10:25 pm
sry dairy didn't uderstand it
but let me contribute a bit: for all you barret-hatas out there, with this suggestion implemented a barreter would try to shoot him only to realize that he was fake - so an entire bullet was wasted. now for the machine gunners, if you don't see blood coming out of him on the first hit, you know it's fake and you haven't lost much.
and for the barreters out there, it'll take some extra skillz now to prove that you're really leet.
in conclusion, this would actually help weapon balance for one hit killers!

Deleted User
November 22, 2005, 4:21 pm
Oh, man....
Try to understand of this ...
[IMAGE]

Oh well, Zyxstand...do u finaly understand ??? 8-o

Echo_Trail
November 23, 2005, 8:19 pm
sorry zyx, but i'mm gonna let this one slip! It WILL be abused! It would be really cool if ppl could ctrl themselfes which the obviously cannot!



zyxstand
November 23, 2005, 9:18 pm
well if you would have stated that you wish for only 'draw on polies' then that would've been a whole different story (to me, polygons are the ground and you cannot write underneath the ground) - but u didn't say that, you assumed it. nontheless it is probably a better idea and would eliminate abuse to a major extent - besides, almost everything you want to tell can just as well be depicted inside polies, such as campers, falg position, etc...

person
November 24, 2005, 11:09 am
You generally cant write on the air either.

At least not in my experience.

Deleted User
November 24, 2005, 1:51 pm
Just a idea to make ur idea more clearly and more simple

zyxstand
November 24, 2005, 5:00 pm
quote:Originally posted by personYou generally cant write on the air either.

At least not in my experience.


...and that's why i said that we should refer to what you call 'air' as pseudo 3D walls.

person
November 24, 2005, 5:54 pm
quote:Originally posted by zyxstandquote:Originally posted by personYou generally cant write on the air either.

At least not in my experience.


...and that's why i said that we should refer to what you call 'air' as pseudo 3D walls.


LOL

Captain Ben
November 25, 2005, 12:39 am
What if you could spray your tag wherever you wih, but it would only come up on sceneries?
This means that you won't write on walls, nor on impoosible-to-get-to polies.

Impoosible, lol.

zyxstand
November 25, 2005, 1:25 am
draw over scenaries? firstly, that's a lot of coding to draw exactly over non-visible part of a .bmp and over draw it - next, the scenaries are way too small to draw stuff on... and it'll look weird
... i'm stickign to my idea ;p

Pr0p3r
November 25, 2005, 2:09 am
quote:Originally posted by zyxstanddraw over scenaries? firstly, that's a lot of coding to draw exactly over non-visible part of a .bmp and over draw it - next, the scenaries are way too small to draw stuff on... and it'll look weird
... i'm stickign to my idea ;p

better idea would be to spray them "on" the background, but behind all sceneries, and a little bit transparent, like this:
[IMAGE]

Captain Ben
November 25, 2005, 6:35 am
Well, I guess you've never seen Chenerobyl or what ever the hell its name is...

Pr0p3r
November 25, 2005, 12:01 pm
if you're talking to me:
errm, NO!

if not:
...

zyxstand
November 25, 2005, 5:25 pm
chernobyl would be the ONLY map then that you could succesfully do that. like Prop3r said (and me many times b4), spraying it on the background behind EVERYTHING is much easier!

Captain Ben
November 25, 2005, 9:19 pm
But that's just stupid!
How many graffiti taggers do you know who spray tags on... nothing?

tomz26
November 25, 2005, 10:46 pm
Yeah that would be fun though wouldn't you have to like upload every single spray these people bring along with them... what if you shot someone with a spray...AHHH I HAVE A KICKME SIGN ON ME NooOoOooo.

person
November 26, 2005, 2:13 pm
People complain about the lag, huh? This'd be a big cause of it.

zyxstand
November 26, 2005, 7:36 pm
are you serious person!?
if every player would just initially load up everyone esle's upon entry. (when you enter, you load up everyone's image and everytime someone else comes in they load up yours)
that way you'll only have to load stuff ONCE - i understand that if you were thinking about the server loading a bitmap from a player right when he 'sprays his logo' and then send it to everyone else- THAT could cause lag, otherwise the loading will be so minute that it'll barely affect your ping...

person
November 27, 2005, 9:04 am
Yeah, while everyone downloads someone's image while they are coming in, there'll be lag. And it would happen so often as well, especially in public servers. How many people come and go in those, hey? A lot.
And it's not just download speeds that are going to be affected - everyone uploading their images actually use their upload speeds, and mine is fairly [CENSORED] - capped at ~17kbps. And that's a good cable connection in Australia. Imagine those with 56k or ISDN?

Maybe if Michal created the gostek handling thing as I described how it would work (or something similar) in that thread, it'd be possible... But right now, I don't see it.


I also think it's a pretty crap idea, personally. I still find the pseudo-3D wall or whatever it was that you mentioned quite laughable... maybe if they were only placable on poly's placed behind a player. And I can't see any purpose for what this would stand for either - marking kills? The bodies usually disappear in moments. Placing a clan graphic around the map? Useless and annoying.
Placing fake [CENSORED]ing soldiers? Worst idea to have been mentioned in these forums.

zyxstand
November 27, 2005, 6:33 pm
each image is should be only about 1-2 KB with only VERY low color quality - 1-2 KB takes less than a fraction of a second to upload - you can also go ahead and upload a picture fairly slowly so that maybe it'll take .5 of a second per player on the screen (one after the other - not all at a time (unless you're on a good server)) to upload images - you only need to load it once for every player - it's not important for them all to get it super instantly...

Deleted User
November 27, 2005, 7:39 pm
omg why u ppl are still complaining about everything , u still say every negative point ...but did u even try to think about all good points ???

person
November 28, 2005, 4:26 am
What exactly are the good points? I think it would take AWAY from the fun of playing a game.
And those 1-2 kb's are going to cause lag for the period of time they will be downloaded... which in some circumstances could last up to 2 seconds, or possibly more. It's not what you want in the middle of a firefight... The net code isn't that great from what I hear.