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INF Geronimo & CTF DM weee (updated)
Soldat Forums - Soldat Maps & Map Making - New Maps
OutofOrder
November 9, 2005, 2:50 pm
My first two creations :) I'm satisfied with the final corrections so here they are.

Inf_Geronimo (corrupt link fixed!)
Inspired on a Hollywood cliche i've never understood. Fun tho!
Let's see if you survive your way down to the Bravo pit! Or if you can stop them raining Alpha [CENSORED]s... xD
Map's not been tested online with enough players. It's not waypointed either.
Some latest overviews:
http://www.soldat-lra.net/uploads/files/inf_gertop.jpg
http://www.soldat-lra.net/uploads/files/inf_germid.jpg
http://www.soldat-lra.net/uploads/files/inf_gerbott.jpg
Get the file (98k unzipped):
http://www.soldat-lra.net/uploads/files/inf_geronimo.v2.zip

Ctf_weee (updated)
Inspired on inf_bobsled! Hell fun of a map that one is. Cheers to its maker (whoever that be).
Defend your fort of incoming ice rockets. Wait, no.. it's the enemy frozen soldiers! Watch out for fleeing efc at the bottom tunnel. Invade the foes in hordes of jumping rabbit-like assasins. Or if you play the map in Deathmatch mode, enjoy the murdering chaos given by those ramps and slides. Have fun!
Map hasn't been tested online (apparenty needs 4v4 players at least), nor has any waypoints. Thus, waypointing this map seems frustrating :x
Latest changes:
- Improved the main Alpha spawn.
- Corrected some details that affected fair gameplay.
- Scenery fixes: the aspect of middle fog, and the bottom tunnel looks better now. Some other general details.
Latest overviews:
http://www.soldat-lra.net/uploads/files/ctf_weee01.jpg
http://www.soldat-lra.net/uploads/files/ctf_weee02.jpg
http://www.soldat-lra.net/uploads/files/ctf_weee03.jpg
Get the file: (90k unzipped)
http://www.soldat-lra.net/uploads/files/ctf_weee3.zip

That's it, i expect your comments on these maps. :)

Edit: i fixed the tunnel in ctf_wee. there was a normal piece of land that should have been of ice. also added more jetfuel.

godsmack
November 9, 2005, 8:12 pm
COOL MAPS

Leo
November 9, 2005, 8:33 pm
You need to fix the last link, its "ctf_dm_weee.zip". You miss an "e" in the end :) And it's a nice map, the ctf one, but for realistic it really needs more jets.

OutofOrder
November 9, 2005, 8:55 pm
thank you godsmack
and i fixed the link, leo
i'm gonna see if anything can be done about the jets. you get fall damage too often?

Leo
November 9, 2005, 9:45 pm
Actually I can't fly from one side to another cause I die. I only can use the underground tunnel.

Raptor
November 9, 2005, 11:49 pm
Shade your maps and you'll see that they will look 100% better ;D

OutofOrder
November 10, 2005, 2:01 am
To Leo: do you gain some speed before jumping off the ramps?
The main idea is to get from one ramp to the ramp right in front of it but of a singe level lower (from the higher ramp to the middle ramp, or from the middle one to the little one). The little ramp isn't thought to jump from. It's only an entrance, but i think it's possible to get to the other fort alive. Try jetting yourself right after you make the jump.
And if you slide from the top, you'll make to the other fort most of the times xD
Well, perhaps it needs some more fuel. But it does work now. ;)

To Raptor: ctf_weee is already shaded.. i think :S And maybe i'll shade Geronimo sometime in the future :P

Thanks for the replies!

Cookie.
November 10, 2005, 2:08 am
quote:Originally posted by RaptorShade your maps and you'll see that they will look 100% better ;D


Yoo sir are an idiot, did you not even look at the screenshots! :D

rabidhamster
November 10, 2005, 2:30 am
i believe hes talking about geronimo, cookie.

Cookie.
November 10, 2005, 3:28 am
It looked like there was some shading on Geronimo xD I can't check though because the download wouldn't work, it says its corrupted :'(

OutofOrder
November 10, 2005, 3:34 am
which download :O the zip file? *checks*

edit: indeed o.O *rezips* *updates thread*

Cookie.
November 10, 2005, 3:56 am
That just means noone downloaded your map so far xD

Plus Raptor is an idiot! It is shaded :\, and pretty good too, you can't really judge shading and scenery from the screenshots of maps, the screenshot overview is intended to be an overview of the map layout, not to show those things

Anyways on Geronimo, I think it would be near impossible for blue to win :P The black flag will almost always be in motion and even if you camped the base flag a rush of soldats would have no problem getting through... But besides that its good :P It reminds me of the map fall

GAMEOVER
November 10, 2005, 2:56 pm
i like the weee looks like good play with lots of action only thing that looks out of place is the water or whatever thats supose to be in the lower middle.

OutofOrder
November 10, 2005, 10:30 pm
Cookie, the only way to be sure about that would be some testing. Unfortunately i couldn't get someone to host the map so far :/
Gameover, i tried to make them like "skylights", from which the light would filtrate inside the tunnel. I think that's what you're talking about :0

Edit: Nvm, i see you're talking about the "fog" that surrounds the deadly spikes xD. I guess that visual effect didn't work out how i planned.

Raptor
November 11, 2005, 11:28 pm
quote:Originally posted by Cookie.
Plus Raptor is an idiot!Come on Cookeh... I never thought you would say something like that to me.
And I respected you...

Deleted User
November 12, 2005, 8:56 am
the only idiot here is that cracker guy.. cookie i think?..
and i see what raptor means.. it isn't easy to see any shading and the same shade level in the whole map isnt that cool anyway.

.Loki
November 12, 2005, 9:19 am
woah... i never noticed that the alpha spawns were right next to the blue flag in INF_Geronimo. Definitely impossible for bravo to win. Alpha should spawn at bottom of map.

Da cHeeSeMaN
November 12, 2005, 1:18 pm
ctf_weeee looks interesting.

OutofOrder
November 12, 2005, 7:04 pm
quote:Originally posted by Cookie.Anyways on Geronimo, I think it would be near impossible for blue to win :P The black flag will almost always be in motion and even if you camped the base flag a rush of soldats would have no problem getting through...quote:Originally posted by .Lokiwoah... i never noticed that the alpha spawns were right next to the blue flag in INF_Geronimo. Definitely impossible for bravo to win. Alpha should spawn at bottom of map.


That doesn't seem to be true after some online testing (i finally got to do some tests), at least on realistic mode.
Bravo can easily ambush Alpha on certain spots: just by letting them pass, and either take them out right away, or wait and shower downwards, because Alpha is always looking down and never to the sides (there are some hides with roof that don't show enemies until you're passing by them). About half the times Alpha doesn't take the flag to the bottom.
Have in mind that if the EFC went thru the middle alive, the whole Alpha group has survived with some losses. Alpha has their spawns at the top. So they have no hope of reinforcements if Bravo gets moving immediately. And Bravo still has awaiting units at the bottom.

In conclusion, Alpha will score only if they work together efficiently to protect the flag. Just like in american football, when one player has the ball, and the team mates run next to him.

I haven't tested without realistic mode, tho.
Then, i guess it would be much easier for Alpha, and Bravo should place every unit at the bottom and wait (just like the Zion defense in Matrix 3 xD ).