Hey Guys!
I'm working on this neat little (or should I say huge) map since yesterday. It's a nice CTF called Rising Sun. it comes from the sky color...
It's asymmetric, meaning that each sides are not equal. Actually it's kinda going vertical, the first name was going to be Hill Climbing, but I changed the design somewhat...
The balancing factor resides here: the team on the low end has a hard way getting to the enemy flag, but an easier way getting back to base, and the topmost team has a very wasy way going to the bottom but going back up is another business...
Also, each team's base has a defensive perimeter of spikes, bunkers, and some sniper positions are available throughout the map.
You can see the guard tower, that is midway in the big slope part.
The spiked gullies are pretty deadly, and defence can shoot at the attackers and try to repell them in the 'no man's land' and watch them get impaled helplessly!
Anyway, it's not finished. I put a lot of work in the polygons, but I'm not finished with the scenery. if anyone wanted to test-play it with me, I'd be glad to take contact with you people and play some little games...
Me ---> gcouet @ magma.ca or by MSN Messenger at dj_gab @ hotmail.com
(without any spaces in the addresses of course)
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OK! I added this just now...thought it could give a good idea of the rough shape of the map...I'm working on it right now and I added the red flag area's spikes, I also added a shortcut, I thought it could make both sides have a better chance of getting objectives done...as you can see, blue can't get in through it, but can return to base, and red team can get down that way but can't go back up...
Download Attachment: [IMAGE] CTF_RisingSun.jpg61.44 KB
OK Folks!
Here's the first release version of the map. I call it an Alpha version because I didn't put so much scenery in there yet. The map fully playable. Bots are quite stupid and they have great difficulty going uphill...so it works but not quite good...also I had a rough time making them go over the spiked pits...
GET IT NOW!!!
Download Attachment: [IMAGE] Ctf_RisingSun.zip24.79 KB
I'm working on it still...
I spent a couple of hours making dramatic scenery...here are the results...
Download Attachment: [IMAGE] screenshot21.jpg 48.46 KB
a dead M1A1 Abrams tank
Download Attachment: [IMAGE] screenshot22.jpg54 KB
a dead M32 tank
I'm working on this neat little (or should I say huge) map since yesterday. It's a nice CTF called Rising Sun. it comes from the sky color...
It's asymmetric, meaning that each sides are not equal. Actually it's kinda going vertical, the first name was going to be Hill Climbing, but I changed the design somewhat...
The balancing factor resides here: the team on the low end has a hard way getting to the enemy flag, but an easier way getting back to base, and the topmost team has a very wasy way going to the bottom but going back up is another business...
Also, each team's base has a defensive perimeter of spikes, bunkers, and some sniper positions are available throughout the map.
You can see the guard tower, that is midway in the big slope part.
The spiked gullies are pretty deadly, and defence can shoot at the attackers and try to repell them in the 'no man's land' and watch them get impaled helplessly!
Anyway, it's not finished. I put a lot of work in the polygons, but I'm not finished with the scenery. if anyone wanted to test-play it with me, I'd be glad to take contact with you people and play some little games...
Me ---> gcouet @ magma.ca or by MSN Messenger at dj_gab @ hotmail.com
(without any spaces in the addresses of course)
Download Attachment: [IMAGE] screenshot10.jpg42.83 KB
Download Attachment: [IMAGE] screenshot8.jpg26.77 KB
Download Attachment: [IMAGE] screenshot14.jpg42.64 KB
Download Attachment: [IMAGE] screenshot17.jpg32.25 KB
Download Attachment: [IMAGE] screenshot18.jpg49.57 KB
OK! I added this just now...thought it could give a good idea of the rough shape of the map...I'm working on it right now and I added the red flag area's spikes, I also added a shortcut, I thought it could make both sides have a better chance of getting objectives done...as you can see, blue can't get in through it, but can return to base, and red team can get down that way but can't go back up...
Download Attachment: [IMAGE] CTF_RisingSun.jpg61.44 KB
OK Folks!
Here's the first release version of the map. I call it an Alpha version because I didn't put so much scenery in there yet. The map fully playable. Bots are quite stupid and they have great difficulty going uphill...so it works but not quite good...also I had a rough time making them go over the spiked pits...
GET IT NOW!!!
Download Attachment: [IMAGE] Ctf_RisingSun.zip24.79 KB
I'm working on it still...
I spent a couple of hours making dramatic scenery...here are the results...
Download Attachment: [IMAGE] screenshot21.jpg 48.46 KB
a dead M1A1 Abrams tank
Download Attachment: [IMAGE] screenshot22.jpg54 KB
a dead M32 tank