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htf_dagobah download fixed
Soldat Forums - Soldat Maps & Map Making - New Maps
Soulsnipa
November 16, 2005, 1:48 pm
HTF_Dagobah
======================================================
Final Version

SML Map Info:
http://sml.u13.net/index.php?p=mapinfo&id=21

[IMAGE]


No waypoints yet. A custom texture called marsh.

Download: http://sml.u13.net/index.php?p=mapdl&map=21
Texture: http://sml.u13.net/files/textures/marsh.bmp

This is the base of my map, probably better gameplay than the star wars version that will be released later, adding star wars scenery and theme to the map. Dagobah is the swamp yoda resides in. Enjoy the map, its my first htf I hope you like it.

======================================================
Old stuff:
Which map do you like better? Some people say they like the dark one. But I lightened it up for you. I will put up the download of whichever one is voted the best.

Choice #1
Increased Brightness:
http://sml.u13.net/files/hurtureyesbright.PNG

http://sml.u13.net/files/dagobah_1_2.PNG

Choice #2
Original Map:
http://sml.u13.net/files/dagobah2.png

http://sml.u13.net/files/dagobah_1.PNG

Photoshopped with spawn points:
http://sml.u13.net/files/dagobah.jpg

Production Screenshot:
http://sml.u13.net/files/dagobah.png

Credits:
Anna for polyworks!

AverageJoe
November 16, 2005, 1:49 pm
very very dark...I know I'm making a pretty dark night map right now but that's almost completly pitch black. :-/

I can't comment on anything, well, because I can't see it.

Soulsnipa
November 16, 2005, 2:10 pm
lol i guess everyone is getting that problem. My monitor must be nice a bright. I'm fixing that right now hang in there.

GAMEOVER
November 16, 2005, 3:02 pm
That just looks awsome man I love its look add a lighter green backround to liten it up just a tad and ill download and even save this map for sure. Even if you dont release it with the liter green backround plz upload one with it or liten it up somehow. 9.5/10


Soulsnipa
November 16, 2005, 4:44 pm
anything else master? (i did it for you)

Keron Cyst
November 16, 2005, 6:35 pm
Way too many player SPs. I absolutely love the topmost polygon texture-stretching.

Soulsnipa
November 16, 2005, 9:28 pm
theres nothing wrong with having spawn points, it leads to randomness :)

GluLm
November 16, 2005, 9:37 pm
It's too dark indeed... but the bright screenshot looks amazing. Very nice job on the streched textures. You could also darken the rope on the right a bit too...?
I think it lacks some kind of hanging platform in the middle, and some lianas... Otherwise it's pretty good! Glad to see new maps from you.



Keron Cyst
November 16, 2005, 11:36 pm
No, I mean four SPs in one small area? Might as well put two, or even just one; soldaten spawn around a particular SP, not directly on it every time.

Cookie.
November 17, 2005, 1:30 am
Can you make a version of the map like the bright one :) I think it looks nice in the overview

Rabble
November 17, 2005, 1:37 am
quote:Originally posted by GAMEOVERThat just looks awsome man I love its look add a lighter green backround to liten it up just a tad and ill download and even save this map for sure. Even if you dont release it with the liter green backround plz upload one with it or liten it up somehow. 9.5/10





what he said, i think the increased brightness looks better then the map, but ide take the increased brightness, darken that 1 just a tad, and yur map my friend would look awsome, you can barely see teh texture and it takes away the effect, making it lighter would make this map popular, and a ctf or dm of this would make it even better

OutofOrder
November 17, 2005, 3:15 am
<3 teh shading
i have to play this. nice!

The Geologist
November 17, 2005, 5:37 am
Maps like this make me remember that I need to practice my texture streaching for future maps. Assuming I have time for it :/

Deleted User
November 17, 2005, 5:51 am
A nice dark map, contrasting to the rest. GJ.

Deleted User
November 17, 2005, 4:35 pm
one vote for the brighter map (choice #1)
the original map is too dark, but the soldat shown in game doesn't, which is odd
if you really want to have a dark map, add a dark layer above the map and the player
anyway the layout is execellent

Soulsnipa
November 17, 2005, 4:42 pm
i just wanted to make a swamp...usually swamps arent very bright. They are musky and foggy and dark....etc , but the brighter one achieves that affect also.

Keron Cyst
November 17, 2005, 6:27 pm
WOW. That thing is freakin' huge. I thought it'd be a rather small map with fast-paced action xD

@The Geologist: I can never get texture stretching look good. How do you do it?...

.Loki
November 17, 2005, 6:40 pm
Hmmmm.... doesn't seem to have anything to do with dagobah or starwars, but it is visually pleasing. Haven't d/l'ed it yet though.

GAMEOVER
November 17, 2005, 7:02 pm
I would love to see more swampy themed maps from you for CTF/DM thx for brightening it up a bit.

Soulsnipa
November 17, 2005, 7:09 pm
quote:Originally posted by .LokiHmmmm.... doesn't seem to have anything to do with dagobah or starwars, but it is visually pleasing. Haven't d/l'ed it yet though.


I thought i mentioned it but i will again, there will be two versions for the map. This one has better gameplay. the other will be star wars themed


Star Wars Concept:
http://sml.u13.net/files/dagobah_concept.png

Soulsnipa
November 17, 2005, 7:10 pm
quote:Originally posted by Keron CystWOW. That thing is freakin' huge. I thought it'd be a rather small map with fast-paced action xD

@The Geologist: I can never get texture stretching look good. How do you do it?...


I can make a simple tutorial its actually quite easy. Well I havent figured out complex stretching yet, but theres an simple way in polyworks to do it.

Would you like me to make it even smaller? It can be done in like 3 minutes.

Echo_Trail
November 17, 2005, 7:56 pm
snipa, u never sieze to amaze me..
you guys are getting really good at this!
I like it how it's kindo 3D and all..
Good Work, homie..

Keron Cyst
November 17, 2005, 8:20 pm
What? No, I'm not saying the size is necessarily bad; I'm just saying the overview shot was quite deceiving, is all.

rabidhamster
November 18, 2005, 9:26 pm
quote:Originally posted by The GeologistMaps like this make me remember that I need to practice my texture streaching for future maps. Assuming I have time for it :/
same :/

all my maps have fixed textures, i always forget to stretch em.

Raptor
November 21, 2005, 4:37 pm
I have to tell you that the scenery placing it awesome!

Deleted User
March 24, 2006, 12:50 am
Why doesnt any of your pictures work? :S Or is it just me..

Deleted User
March 24, 2006, 1:17 am
none work for me either :/
oh well, it sounded good :(

oh, this map :P
i like it, its brighter now :P

Soulsnipa
March 24, 2006, 1:24 am
fixed, sorry i deleted sml files database a little while ago. Screenshots gone.

Raptor
March 24, 2006, 11:22 pm
Nice map Soul! I was looking forward to another of your maps and this is really nice!

Soulsnipa
March 24, 2006, 11:35 pm
this is old dude, didnt you comment in this earlier?

edit nevermind