Deleted User
November 22, 2005, 1:32 am
skyhigh-
waypointed, bugey with 2 teams but works fine alone.
made with "mapmaker"
the map-
http://www.filelodge.com/files/1754/CTF_skyhigh%20bridges.zip
overview-
http://www.filelodge.com/files/1754/skyhigh.bmp
copyrighted 2005 by: semagae (so people won't rip me off(drunken master :P)
btw: more maps coming, and one for the contest :D
Deleted User
November 22, 2005, 2:57 am
Would there be a hight advantage for Alpha? I don't really know.
Its a nice layout though.
OutofOrder
November 22, 2005, 3:50 am
nice idea, i'd like to try this one online.
is the lack of hides there to prevent nasty evilish barret camping? i guess it doesnt matter, people would camp anyway
is there a way to make it so when you fall off the map, you die sooner? if you could do that, i think the gameplay would get smoother (faster respawn), because it takes too long to die xD.
Veritas
November 22, 2005, 4:14 pm
Interesting layout, but it lacks scenery, which makes it dull.
Papyrus btw.
nfsjunkie91
November 22, 2005, 5:10 pm
Heh, i had this b4 release, thanks semagae, looks very nice.
Deleted User
November 22, 2005, 11:56 pm
@nfsjunkie-
any time :P
@everyone-
STOP with the scenerie posts, where and what scenerie would be/go? :)
thanks for the comments, alpha has a small advantage
no stoping camping, unless your clan raids servers :P
Raptor
November 23, 2005, 1:26 am
Well, it doesn't look that bad because that's a new layout I've seen. Btw the shading is pretty good!
Deleted User
November 23, 2005, 1:33 am
thanks, i'm quite pround of my shading on this map :D
(and inf_wartorn :P )
GAMEOVER
November 23, 2005, 5:15 am
Looks like itd have an almost B2b feel with an advantage for alpha. Personally, I dont care for side favored maps.
Deleted User
November 23, 2005, 1:40 pm
it was going to be an inf, but i thought id be better as ctf, and alpha's only so slightly at a better point....
headstone
November 23, 2005, 2:05 pm
Just cause alpha's two feet higher than bravo doesn't mean it's unblanaced... try it out.
GAMEOVER
November 23, 2005, 6:06 pm
Well height advantage over your enemy will usually get you the kill over them not to mention you can probably make your way a little faster to their base.
headstone
November 23, 2005, 7:21 pm
Yeah, but the other way, you can escape faster and that's probably more important. The difference in this map ain't that big anyway...
rabidhamster
November 23, 2005, 7:37 pm
quote:Originally posted by OutofOrder...is there a way to make it so when you fall off the map, you die sooner? if you could do that, i think the gameplay would get.../kill.
and scenery-wise, the bridges could have more col#.bmps and rope sceneries.