Make corpse gosteks non-overlapping
Many have complained over the times that when you kill someone, the corpse, if intact (that is, killed by bullets or something non-explosive), it seems to jumble down into a big crunch and piece of giant, bloody meat xD
To solve this, I was wondering if Marcinkowski could program the images that compose a gostek so that, when they play the role of a corpse, most do not overlap. Sure, it's fine for one arm to cover over the torso and make the other one invisible (that is, according to the map editor, 0 - behind everything; on the other side of the torso), or hanging out forward behind the head, but make it so the head cannot overlap anything and must always be attached to the top of the torso image and nowhere else.
Legs can play the same role as the arms as long as they are all attached at the same joints (just with different priorities as to which images display over which); e.g. one arm is always 3/4s at the top of the torso (head is at very top), and the other is at the same but the torso covers over it (for 3D effect), and same with legs, but those are at the bottom of the torso.
This would IMO make corpses much easier to tell and would make gameplay more realistic and show more of a violent bloodbath in a match.
Many have complained over the times that when you kill someone, the corpse, if intact (that is, killed by bullets or something non-explosive), it seems to jumble down into a big crunch and piece of giant, bloody meat xD
To solve this, I was wondering if Marcinkowski could program the images that compose a gostek so that, when they play the role of a corpse, most do not overlap. Sure, it's fine for one arm to cover over the torso and make the other one invisible (that is, according to the map editor, 0 - behind everything; on the other side of the torso), or hanging out forward behind the head, but make it so the head cannot overlap anything and must always be attached to the top of the torso image and nowhere else.
Legs can play the same role as the arms as long as they are all attached at the same joints (just with different priorities as to which images display over which); e.g. one arm is always 3/4s at the top of the torso (head is at very top), and the other is at the same but the torso covers over it (for 3D effect), and same with legs, but those are at the bottom of the torso.
This would IMO make corpses much easier to tell and would make gameplay more realistic and show more of a violent bloodbath in a match.