( search forums )
DM_Beach_four (d-day syle)
Soldat Forums - Soldat Maps & Map Making - New Maps
metal123
November 27, 2005, 2:29 pm
Here is my map! Ill add a screenshot soon but heres the link :)
Its my first map and is pretty good design. The good thing is there is a turret that CAN be stopped easily if your tacticle enough. you have to get behind the turret in realistic mod to kill him.

Map best on ~ Deathmatch Realistic mod, Realistic point match, Chainsaws and m79's :)

http://lonetco.com/fus-V2/Upload/Metal/Beach_four.pms
http://lonetco.com/fus-V2/index.php?action=downloadfile&filename=Beach_four.PMS&directory=Metal&


Edit: screenshot!
[IMAGE]

Deleted User
November 27, 2005, 2:53 pm
shading?
looks okay for a first try :D

metal123
November 27, 2005, 3:13 pm
Yeah, its one of my first maps. I dont relly know how to shade :)

Pr0p3r
November 27, 2005, 3:31 pm
the layout is really bad. barreters or stationary lamers are able to shoot the whole lower range (beach)...but thats caused of the d-day-style, huh?

The Geologist
November 27, 2005, 8:02 pm
lol...heaven forbid a D-day map have spots where stationary guns can actually reach the beach and people can camp. Pfft...I love how people assume the layout is bad just because of that.

Let's see a working overview of the map.

Edit: More suited to be an inf map with a little work..odd choice for DM play.

Keron Cyst
November 27, 2005, 10:06 pm
The in-game shot above shows the only SG on the map that I noticed.

[IMAGE]

I saw no flag spawns. Is this just a DM map or somethin'?...

karmazon
November 27, 2005, 10:15 pm
quote:Originally posted by Keron Cyst

I saw no flag spawns. Is this just a DM map or somethin'?...


Thread's title: DM_Beach_four (d-day syle)