I've been running a dedicated server for some maptesting. Everything works fine as long as there's no more than one map in the list, if it's custom.
What exactly happens is that people get booted out of the server upon mapchange, download the new map, and join (normal). Then however everyone starts getting WMW errors, players spawn in random places and such. This doesn't happen every mapchange, but about 50% of the time. I have to manually switch it with the /map command to fix this, which isn't very practical, and means that I can't leave the server running with a mapslist longer than one map.
So, for example, the mapslist.txt
"ctf_helia"
works well, but
"ctf_helia
ctf_dropdown2"
often causes bugginess and WMW's on mapchange.
Any idea what might be causing this?
What exactly happens is that people get booted out of the server upon mapchange, download the new map, and join (normal). Then however everyone starts getting WMW errors, players spawn in random places and such. This doesn't happen every mapchange, but about 50% of the time. I have to manually switch it with the /map command to fix this, which isn't very practical, and means that I can't leave the server running with a mapslist longer than one map.
So, for example, the mapslist.txt
"ctf_helia"
works well, but
"ctf_helia
ctf_dropdown2"
often causes bugginess and WMW's on mapchange.
Any idea what might be causing this?