I found these purely out of boredom, browsing through all the old archives of this New Maps forum. I think the original files are still on Page 32, or '3. I not only tagged waypoints but also adjusted some bad polygon shading, killed off some polygon bugs and unnecessary polygons, and readjusted some respawn points to fit the gameplay of most of the maps. Sorry about that, Boxo ;-)
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You might think without the jets the map is a walk in the park, but the level is actually harder for snipers due to the bink of autos, and the ceiling is way too low to explosion-jump very effectively. I have only capped once on this map in my standard tests of 4 vs. 7 Hard bots (joining the 4 of course), and that was only because some stray shots knocked the flag to the lower level.
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Yes, I got the bots to actually camp like that ;-) That red barrel shows the center of the map (it's very small but there are some scarce sandbags and such to hide from snipers).
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I don't know why ctf_Simple's overview is so shrunken-down.
Dunlode
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You might think without the jets the map is a walk in the park, but the level is actually harder for snipers due to the bink of autos, and the ceiling is way too low to explosion-jump very effectively. I have only capped once on this map in my standard tests of 4 vs. 7 Hard bots (joining the 4 of course), and that was only because some stray shots knocked the flag to the lower level.
[IMAGE]
[IMAGE]
Yes, I got the bots to actually camp like that ;-) That red barrel shows the center of the map (it's very small but there are some scarce sandbags and such to hide from snipers).
[IMAGE]
[IMAGE]
I don't know why ctf_Simple's overview is so shrunken-down.
Dunlode