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Barret thread, part 2
Soldat Forums - Soldat Talk - Weapon Balance Discussion
December 3, 2005, 9:34 am

New balance, new discussion.

I like it myself, and find myself still rather efficient with it. Though I would perhaps suggest reducing the reload/fire interval time by 1/5th, or...and heres a quirky idea... removing the movementacc. Would mean those barreters could keep their hand on the movement buttons while firing.

Despite these ideas, I'm liking the delay. I'm not a pro barreter myself, but i've always enjoyed using it (to the dismay of others present), but I enjoy this one even more.

December 3, 2005, 1:29 pm
i too like it!.. I would not suggest any changes though.
In fact, i think most weapons in the new balance, seems rather fair to most of the ppl that i've seen playing lately!
Should i complain about something, the only thing i have on this, would be the recoil on the minigun.. Hardly anyone's using it, and it's a shame really! I mean, the concept of it is really awesome, and it'd be cool if ppl started using it again!
If the recoil is not to be changed, perhaps we could mod it, so that instead of having to restart it when letting go of the "fire-key", you could just keep it spinning by clicking "fire" rapidly!
Like any other game really..

But in generel, i'm comfortable with this!..

Captain Ben
December 3, 2005, 4:11 pm
I think it'd be a bit much to not ever get a decent shot off while moving, but only to a degree.

Deleted User
December 3, 2005, 5:46 pm
Barret should only work when laying down. =_= Sure when you use it, it turns into so, o' so much fun! Killing everyone in one hit then running away. But oh well... I guess if the person misses then theyre 90% screwed. But I think its just fine now. More bink when running. ALOT. And less/no bink when in prone position.

December 3, 2005, 6:44 pm
I love it, and couldnt of said it better then the way Chakra put it. Lets keep it.

Bugs Revenge
December 3, 2005, 8:06 pm
Chakra, those guys haven't seen the new barret yet, and I think it's pretty ballanced this way.
if u remove movement accurecy it would become overpowered again...
You could just reduce it to 2 let's say for close ranges kills or so.

December 4, 2005, 3:34 pm
I suppose you're right. Was just a thought, seeing as most barret-users have to 'hover' in the air to shoot accurately. Then again it's the same for the ruger, and if I could do ninja-moves with a ruger while not having to worry about movementacc, i'd piss alot of people off.

December 7, 2005, 2:23 pm
i like your original idea and i've been testing my own version of it on my own server for a while now. cut back on the movent accel and add a small delay time, those are a must. it's really hard to capture the flag with a barret as it is now. the movement accel is so damn large that the rounds leave the barrel at wild angles. the movent accel more or less forces you to camp. the difficulty in the weapon should be in aim, not in movemnt accel. 1.3.1 needs to raise the blink, add a warm up delay and decrease the movment accel and shot interval. decrease the shot interval and add the difference to reload time. the biggest problem i se with the barret is that you cannot CTF with it unless the server is real small. as it is currently it too long a shot interval and movent accel is absurd.

Deleted User
December 8, 2005, 12:38 am
Me still thinks that all the barret needed was a dose of realism.
Notable to be fired in standing/flying ect
good acc in crouch
perfect in prone