Hey, I have two ideas. Everyone knows about the whole barretard etc problem, the gun is way to easy to master and use. It's the n00b weapon of choice. Some other dude came up with the scope idea, that doesn't fit in with the 2d idea at all though. The barret in real life is a huge gun, there is no way you could run around with it very easily. I think when you have the barret out and you are standing up your speed should be limited by say maybe 1/2. Also when you are standing up, the accuracy should be greatly decreased, just like in real life.
My other idea is to have a "Squad Mode" This should focus on being more tactical and methodical, like have a few different squads on each team, each with player limits and different gun choices. For example:
Soldier class-Any assult rifle, steyr, ak47, etc.
Mobile MG class-FN minimi
Sniper class-Ruger, barret
Sniper support-Any assult rifle
Grenadier-LAW, m79
Special Forces-Any gun, but the guns have better accuracy
Medic class-Assult rifles, they can heal injured soldiers
Some system like that. It would make the game alot more fun in many games, especially infiltration mode and realistic/survival. It would be a good test in teamwork and doing your job so that the whole team will win. Each server should have a limit of the number of soldiers in each class though. Like once there are say 3 snipers you have to be something else.
Also add a wounded status, like if you are hit badly and have under 10 percent health you fall over and lay until you either die, or a medic comes and saves you.
Any comments/additional suggestions?
My other idea is to have a "Squad Mode" This should focus on being more tactical and methodical, like have a few different squads on each team, each with player limits and different gun choices. For example:
Soldier class-Any assult rifle, steyr, ak47, etc.
Mobile MG class-FN minimi
Sniper class-Ruger, barret
Sniper support-Any assult rifle
Grenadier-LAW, m79
Special Forces-Any gun, but the guns have better accuracy
Medic class-Assult rifles, they can heal injured soldiers
Some system like that. It would make the game alot more fun in many games, especially infiltration mode and realistic/survival. It would be a good test in teamwork and doing your job so that the whole team will win. Each server should have a limit of the number of soldiers in each class though. Like once there are say 3 snipers you have to be something else.
Also add a wounded status, like if you are hit badly and have under 10 percent health you fall over and lay until you either die, or a medic comes and saves you.
Any comments/additional suggestions?