I want to use a large bitmap for both scenery and texture, and having to download the exact same large bitmap twice is a problem i would like to solve.
1) Is it possible to use jpegs in the soldat engine/polyworks or any other map making software (as soldat 1.3.1 can now download jpegs)?
2) Is it possible to somehow use a single directoy to grab both the scenery and texture graphics from?
3) Is it possible to create a non-clipping poly which the player can pass over the top of while remaining visible? (Similar to a sprite scenery graphic, but made from a polygon) This is related to having to download the same bitmap twice, as if i can use my high res scenery background as if it was a polygon, the game would be grabbing the bitmap file from the texture directory and therefore prevent me from having to copy the texture image into the scenery folder.
I'm not too good at explaining this, so extra thanks for any help :)
1) Is it possible to use jpegs in the soldat engine/polyworks or any other map making software (as soldat 1.3.1 can now download jpegs)?
2) Is it possible to somehow use a single directoy to grab both the scenery and texture graphics from?
3) Is it possible to create a non-clipping poly which the player can pass over the top of while remaining visible? (Similar to a sprite scenery graphic, but made from a polygon) This is related to having to download the same bitmap twice, as if i can use my high res scenery background as if it was a polygon, the game would be grabbing the bitmap file from the texture directory and therefore prevent me from having to copy the texture image into the scenery folder.
I'm not too good at explaining this, so extra thanks for any help :)