I'll just copy the info from there verbatim...
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100% complete.
This is my last Super Mario Bros map (don't wanna go overboard with a good idea, ya'kno?) This map is much more tactical, and I believe will be more enjoyable then the first one (although the first one is a classic by itself: cause even if you sucked at that game, you saw the first map... not everyone seen this one)
This maps got a few new features from the first one...
:: ? boxes give health back if you hit from the bottom (burn jetfuel under them for faster health)
:: 1 cloud on blue side gives health back (incase they respawn and are at half health from a sprayer
:: a wall of "colliders" (think invisible wall) at the end of the clouds to prevent very long distance spraying
:: controlled amount of jetfuel to prevent reds from getting up to the blue's respawn from ground level
:: easiler to escape pipes
:: black flag glows in the dark (you'll understand that one day)
:: not suicide friendly (you run off the edge of the map, you'll die, duh)
:: holes in the clouds @ the blues respawn don't allow nades or bullets through -- aka, no nade dropping or spraying from above. gotta go down to engage the enemies.
:: a working spring (by working, I mean like 80% of the time... you land on it wrong and who knows what might happen to you, LOL)
:: a secret xxxxx the xxxxxx
:: a secret path from xxx xxxxx xxxxx to the xxxx's xxxx
enjoy it...
[IMAGE]
to enlarge: http://img324.imageshack.us/my.php?image=infsmbw317id.jpg
Download from here:
http://www.filelodge.com/files/hdd4/69789/inf_smb%20w3-1.rar
-----------------
100% complete.
This is my last Super Mario Bros map (don't wanna go overboard with a good idea, ya'kno?) This map is much more tactical, and I believe will be more enjoyable then the first one (although the first one is a classic by itself: cause even if you sucked at that game, you saw the first map... not everyone seen this one)
This maps got a few new features from the first one...
:: ? boxes give health back if you hit from the bottom (burn jetfuel under them for faster health)
:: 1 cloud on blue side gives health back (incase they respawn and are at half health from a sprayer
:: a wall of "colliders" (think invisible wall) at the end of the clouds to prevent very long distance spraying
:: controlled amount of jetfuel to prevent reds from getting up to the blue's respawn from ground level
:: easiler to escape pipes
:: black flag glows in the dark (you'll understand that one day)
:: not suicide friendly (you run off the edge of the map, you'll die, duh)
:: holes in the clouds @ the blues respawn don't allow nades or bullets through -- aka, no nade dropping or spraying from above. gotta go down to engage the enemies.
:: a working spring (by working, I mean like 80% of the time... you land on it wrong and who knows what might happen to you, LOL)
:: a secret xxxxx the xxxxxx
:: a secret path from xxx xxxxx xxxxx to the xxxx's xxxx
enjoy it...
[IMAGE]
to enlarge: http://img324.imageshack.us/my.php?image=infsmbw317id.jpg
Download from here:
http://www.filelodge.com/files/hdd4/69789/inf_smb%20w3-1.rar