As of late I've been working a lot on my WM Unreal Realism (couldn't think of a better name), thanks to papasurf for inspiring me with his Neo-Soldat mod.
Anyway, I've heard about people who make their own WM so that one weapon has a fireinterval of 1, shoots rockets or whatever, so I got curious and tested it, pretty fun, albeit unbalanced, but my rocket shooting mega-minigun gave me an idea, what if I balanced it, gave it 5 ammo, fireinterval 4 and 550 reload time?
The result was something I call the multilauncher, modded with sounds from Liero it's a nifty, highly specialized support weapon that fires a short burst of rockets and takes a year to reload. useless on it's own but great for breaking the enemies position. And as a bonus, it removes all mini-surfing and any lag caused by what's normally ~50 minigun bullets in trajectory.
Seeing as the minigun is almost always disabled online, what do you guys think of this as an alternative?
Note: I've changed the socom so it shoots faster but does a great deal less damage, has a longer reload and is less accurate, therefore it's not practical to use the socom as a primary and the multilauncher as a secondary, it's especially difficult to do damage with the socom in realistic mode.
Anyway, I've heard about people who make their own WM so that one weapon has a fireinterval of 1, shoots rockets or whatever, so I got curious and tested it, pretty fun, albeit unbalanced, but my rocket shooting mega-minigun gave me an idea, what if I balanced it, gave it 5 ammo, fireinterval 4 and 550 reload time?
The result was something I call the multilauncher, modded with sounds from Liero it's a nifty, highly specialized support weapon that fires a short burst of rockets and takes a year to reload. useless on it's own but great for breaking the enemies position. And as a bonus, it removes all mini-surfing and any lag caused by what's normally ~50 minigun bullets in trajectory.
Seeing as the minigun is almost always disabled online, what do you guys think of this as an alternative?
Note: I've changed the socom so it shoots faster but does a great deal less damage, has a longer reload and is less accurate, therefore it's not practical to use the socom as a primary and the multilauncher as a secondary, it's especially difficult to do damage with the socom in realistic mode.