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[MAP] Inf-Museum1
Soldat Forums - Soldat Maps & Map Making - New Maps
RyF
February 28, 2003, 5:44 pm
Ok, here is the preleminary sketch for the inf map in the museum...
i know the outside part is small, but i will scale it so it's larger then the museum building part =^__^=
6 entrances and many inside ways to ensure variety of gameplay, what do you think ?

Download Attachment: [IMAGE] MAP.gif49.61 KB

artfighter
February 28, 2003, 6:39 pm
OOOUUU A A A A!

artfighter
February 28, 2003, 6:40 pm
this map is going to rock i know i already.

illicyx
February 28, 2003, 7:51 pm
Looks great...will be quite complicated however [:-boggled]

Evolution
February 28, 2003, 9:01 pm
GREAT!!!!!!!!!!!!!!!!!

xXShavoXx
February 28, 2003, 11:27 pm
Yeah lol, good luck! :)

N1nj@
March 1, 2003, 2:14 am
it would be some nice map if you made it

xXShavoXx
March 1, 2003, 5:07 am
I dunno, the blueprints looks pretty amazing, however, I think it might be a little to ambicious for its own good. A game such as Soldat requires fast game play and lots of sloped hills for a fully balanced game, challenging skills and the agility of players IMO. But who knows how this map will turn out (if it is ever finished). It's quite an eye opener, that's for sure. I'll be looking forward to this map indeed :)

liquidis x snake
March 1, 2003, 5:20 am
yeah the blueprint already looks like a badass map, if not a very hard one to make.

RyF
March 1, 2003, 10:03 am
Just a word to say that i started development.. it might take some time (a few weeks) since I'm really careful with collision bugs (I test the map every few polys =^__^= ), polys joints, and I odn't have that much spare time.
Making the blueprints takes me 3 to 4 days...making the maps..hmmm well...3 or 4 weeks I presume.... but let's wait to see how the first Museum comes up...
I'll post screenshots every now and then so that you don't forget about it, and to keep you waiting. =^__^=
I'm almost done with the blue print of an urban map (more than half of the action will be in sewers I presume), then I'll make one for a more classical (but still original ;) ) hills map in an Asian temple settings(with hills, caves, swamps, forest, etc...).

RyF
March 1, 2003, 1:03 pm
here is the first WIP shot =^_^=
You can easily identify which part is being developed.

Download Attachment: [IMAGE] museum1.01.gif23.38 KB

NightCabbage
March 1, 2003, 1:10 pm
dude, the first pic looks like there will be a log of polys in this map...
lots of polys means lots of TIME lol

but gl anyway! :) we're all looking at you!

NightCabbage

sauron_the_deceiver
March 1, 2003, 8:14 pm
the compile time for this f**ker will be HUGE

but the playability will be bigger!

ada89
March 1, 2003, 8:48 pm
quote:Originally posted by RyF
here is the first WIP shot =^_^=
You can easily identify which part is being developed.

Download Attachment: [IMAGE] museum1.01.gif23.38 KB


i know u can complete the map, so good luck.

Kahuna-CorlanMcD
March 1, 2003, 10:02 pm
Looks good RyF I give you my best of luck man...I will be happy to beta test it with you any time

sauron_the_deceiver
March 2, 2003, 6:24 pm
go RyF, go RyF