Post your Capture The Flag stratagies and tips here (This first post will be updated with time with the incoming information so stay "tuned")
Soldat Capture The Flag:
Please make sure you read all about Capture The Flag in the Basic and the Intro for advanced Soldat before approaching this one.
Capture the flag will requir you to do multiple tasks at the same time, e.g: Attack, defend, take flags) , you cannot do that by yourself, this is why CTF requirs alot of team work.
So make sure you have taunts and make sure you master them as second nature (more about taunts in the Beginners guide).
CTF terms (also good for Infiltration):
Capping: aka capturing, the proccess of getting the enemie's flag and touching your team's flag when its in his place.
Flagger: The guy who holds the flag
EFC: Enemie flagger
FC/FF: Friendly flagger
Main route: the main path to the enemie's base is mostly the widest and most accecable route
Alt route/Low route: aka alternative/lower route ,a tunnle, can be located up, down, or middle , the most crowded and less accesable path to the enemie's base.
Lone Wolf: the guy who attack alone through the Alt route (mostly the "capping guy")
Dynamic defender: The guy who is the last line of defence, he does not let anyone pass and makes sure the flag stays in base but also attack and helps covering flaggers when there is no need for defence.
CW: clan war
FCW: Friendly clan war
Delaying enemies
This is one of the most important skills you need in Advanced CTF, inorder to understand the concept of delaying and how important it is, you need to consider the whole map , all the players at once and the full image of the battlefield which is the map.
Its true that the main idea is to kill the enemies then get the flag, but CTF is not black and white, sometimes it needs "out of the box" thinking.
By killing your enemie you made him respawn, which means he will be alive with full health and probably an arsenal of grenade within a few seconds, that means that whoever is in the enemie base from your team will have to face yet another player which reduces your team's chances to capture the flag drasticly, then you will reach the base yourself and face those same players since they know you're coming and will wait for you (by then there's a good chance your teammates are already dead).
So basicly by killing him, you "shot yourself in the leg".
The more wise decision would be to delay him, and it will be even wiser to injure him just enough and then let him kill you so you'll respawn in base (only wise when you're both far enough from base for you to respawn in time before he gets there)
By doing that you maintained the enemie base as free from enemies as possible for your other team mates to get the flag, while lowering your incoming enemy's health and making it MUCH easier for you to kill him when you want to.
This way of thinking is what seperates great teams from just groups of good players that have great aim.
General Tips:
- When your base is invaded, throw nades on the flag, but only a bit before he/they land on it. Try to throw it under their feet.
- One hit weapons are the most effective low route weapon, due to only 1 opponent usually there(refering to cw's.)
- Throw the flag in your bases direction if you know you're doing to die, and know there's someone there, otherwise throw it down/up, somewhere that the guy that is going to kill you, can't reach it fast, so your team still have a chance to cap.
- Try to use weapons that complement other peoples' choices (e.g taking a barret when someone else is using an auto is pointless and almost completly removes all teamwork abilities)
-If you are on offense, do not bombard the flag spawn pt with grenades. While it may kill any defenders whoring the spot, it more than likely send the flag flying in the wrong direction. It will also make it quite difficult for your teamates to grab the flag without getting blasted off into a wall, or even worse, into your enemy's spawn pt.
- Running backwards while facing and shooting forword is a good way to deal with incoming enemies.
Versatility:
CTF is a dynamic gameplay, you can not use just 1 style for each map and each team, you cannot remain static for too long, this does not mean only camping, but also staying in 1 area for too long.
In CTF sometimes the best stratagy is to die, understanding the concept of dieing inorder to spawn is the next step in becoming above the average player.
By spawning and facing your enemie once again before he reaches the flag, you basicly doubl yourself and make your enemie face 2 soldiers , both of them being you.
Soldat is a game where dieing is required for the purpose of spawning, spawning brings you back to your base faster, so you can use that to defend a base against incoming enemies that you can't catch by running back to base.
Later on when talking about advanced stratagies this will be a key factor for winning a game.
Attack is the best defence:
The famous saying is oh so ever true in Soldat.
This however does not mean you rush into your enemie's base blindy by ignoring them and letting them pass, this means that you better off meeting the enemie outside your base (as far as possible) so that incase you get killed you'll respawn again and get another chance.
Remember to use your movment skills to advance as far away from your base as possible to meet the enemie farther from your base and closer to his, this will also work for you when you kill him (less time for him to respawn and face you again)
Player's Status:
You have alot of ways to gather information about the where abouts of other players (enemy and friendly):
1- Death councnil
2- Flag status
3- Visual sight
4- Sounds
5- Common sense
Those can be used to estimate where is your enemie without even using taunts, taunts are somehow limited and often come too late.
By using those factors you can actualy get an accurate picture of the whole map , who's where and where are they headed.
Taunts and online talking program are the best tools for communication but sometimes they are limited and we should not rely on them blindly because an "enemie above" can easly surprise you from below because he knows you were informed of his arrival.
Which leads yet to the next step
Knowing your enemie
After playing several minutes against someone, its possible to already get a feeling of how he thinks.
Defensive, rushing, camping whatever he does, you can put that in good use for the next time you meet him.
Always try to estimate what will be his next move and adapt!
Change your weapons, change position, be more carefull, rush faster, adaptation is the key factor in Soldat! never limit yourself to only 1 style or only 1 weapon! always be prepered with plan B!
Updated 20th December added: Versatility, Delaying your enemie, CTF terms and General Tips (added from : Outcast, Swazo,Kaider)
Soldat Capture The Flag:
Please make sure you read all about Capture The Flag in the Basic and the Intro for advanced Soldat before approaching this one.
Capture the flag will requir you to do multiple tasks at the same time, e.g: Attack, defend, take flags) , you cannot do that by yourself, this is why CTF requirs alot of team work.
So make sure you have taunts and make sure you master them as second nature (more about taunts in the Beginners guide).
CTF terms (also good for Infiltration):
Capping: aka capturing, the proccess of getting the enemie's flag and touching your team's flag when its in his place.
Flagger: The guy who holds the flag
EFC: Enemie flagger
FC/FF: Friendly flagger
Main route: the main path to the enemie's base is mostly the widest and most accecable route
Alt route/Low route: aka alternative/lower route ,a tunnle, can be located up, down, or middle , the most crowded and less accesable path to the enemie's base.
Lone Wolf: the guy who attack alone through the Alt route (mostly the "capping guy")
Dynamic defender: The guy who is the last line of defence, he does not let anyone pass and makes sure the flag stays in base but also attack and helps covering flaggers when there is no need for defence.
CW: clan war
FCW: Friendly clan war
Delaying enemies
This is one of the most important skills you need in Advanced CTF, inorder to understand the concept of delaying and how important it is, you need to consider the whole map , all the players at once and the full image of the battlefield which is the map.
Its true that the main idea is to kill the enemies then get the flag, but CTF is not black and white, sometimes it needs "out of the box" thinking.
By killing your enemie you made him respawn, which means he will be alive with full health and probably an arsenal of grenade within a few seconds, that means that whoever is in the enemie base from your team will have to face yet another player which reduces your team's chances to capture the flag drasticly, then you will reach the base yourself and face those same players since they know you're coming and will wait for you (by then there's a good chance your teammates are already dead).
So basicly by killing him, you "shot yourself in the leg".
The more wise decision would be to delay him, and it will be even wiser to injure him just enough and then let him kill you so you'll respawn in base (only wise when you're both far enough from base for you to respawn in time before he gets there)
By doing that you maintained the enemie base as free from enemies as possible for your other team mates to get the flag, while lowering your incoming enemy's health and making it MUCH easier for you to kill him when you want to.
This way of thinking is what seperates great teams from just groups of good players that have great aim.
General Tips:
- When your base is invaded, throw nades on the flag, but only a bit before he/they land on it. Try to throw it under their feet.
- One hit weapons are the most effective low route weapon, due to only 1 opponent usually there(refering to cw's.)
- Throw the flag in your bases direction if you know you're doing to die, and know there's someone there, otherwise throw it down/up, somewhere that the guy that is going to kill you, can't reach it fast, so your team still have a chance to cap.
- Try to use weapons that complement other peoples' choices (e.g taking a barret when someone else is using an auto is pointless and almost completly removes all teamwork abilities)
-If you are on offense, do not bombard the flag spawn pt with grenades. While it may kill any defenders whoring the spot, it more than likely send the flag flying in the wrong direction. It will also make it quite difficult for your teamates to grab the flag without getting blasted off into a wall, or even worse, into your enemy's spawn pt.
- Running backwards while facing and shooting forword is a good way to deal with incoming enemies.
Versatility:
CTF is a dynamic gameplay, you can not use just 1 style for each map and each team, you cannot remain static for too long, this does not mean only camping, but also staying in 1 area for too long.
In CTF sometimes the best stratagy is to die, understanding the concept of dieing inorder to spawn is the next step in becoming above the average player.
By spawning and facing your enemie once again before he reaches the flag, you basicly doubl yourself and make your enemie face 2 soldiers , both of them being you.
Soldat is a game where dieing is required for the purpose of spawning, spawning brings you back to your base faster, so you can use that to defend a base against incoming enemies that you can't catch by running back to base.
Later on when talking about advanced stratagies this will be a key factor for winning a game.
Attack is the best defence:
The famous saying is oh so ever true in Soldat.
This however does not mean you rush into your enemie's base blindy by ignoring them and letting them pass, this means that you better off meeting the enemie outside your base (as far as possible) so that incase you get killed you'll respawn again and get another chance.
Remember to use your movment skills to advance as far away from your base as possible to meet the enemie farther from your base and closer to his, this will also work for you when you kill him (less time for him to respawn and face you again)
Player's Status:
You have alot of ways to gather information about the where abouts of other players (enemy and friendly):
1- Death councnil
2- Flag status
3- Visual sight
4- Sounds
5- Common sense
Those can be used to estimate where is your enemie without even using taunts, taunts are somehow limited and often come too late.
By using those factors you can actualy get an accurate picture of the whole map , who's where and where are they headed.
Taunts and online talking program are the best tools for communication but sometimes they are limited and we should not rely on them blindly because an "enemie above" can easly surprise you from below because he knows you were informed of his arrival.
Which leads yet to the next step
Knowing your enemie
After playing several minutes against someone, its possible to already get a feeling of how he thinks.
Defensive, rushing, camping whatever he does, you can put that in good use for the next time you meet him.
Always try to estimate what will be his next move and adapt!
Change your weapons, change position, be more carefull, rush faster, adaptation is the key factor in Soldat! never limit yourself to only 1 style or only 1 weapon! always be prepered with plan B!
Updated 20th December added: Versatility, Delaying your enemie, CTF terms and General Tips (added from : Outcast, Swazo,Kaider)